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AgeCommit message (Expand)Author
2024-12-06Remove unwanted notification for texture downrezing behavior (#3233)Brad Linden
2024-12-06#3219 Revert default exposure thresholds to DeltaFPS values (#3228)Dave Parks
2024-12-05Fix for legacy skies with bright suns not matching FS 6.6.17 (#3214)Dave Parks
2024-12-05#3210 Fix for "Texture will be downscaled" happening too often. (#3212)Dave Parks
2024-12-05viewer-private#330 Fix LLCachedControl for vintageAndrey Kleshchev
2024-12-05viewer-private#330 Fix Vintage mode in feature tableAndrey Kleshchev
2024-12-04#3106 Lower maximum texture bias back to 4, reintroduce camera importance tex...Dave Parks
2024-12-04#3190 Ensure materials are properly copied instead of reused.Andrey Kleshchev
2024-12-03Rename "Vintage Mode" to "HDR and Emissive" in advanced settings. (#3192)Jonathan "Geenz" Goodman
2024-12-03Additional tweaks to get skies closer to 6.6.17 in classic mode. (#3202)Jonathan "Geenz" Goodman
2024-12-03#3184 Fix for crash on some GPUs when setting quality to High or higher (#3201)Dave Parks
2024-12-03#3093 #3055 World Map tiles are blurry #2Andrey Kleshchev
2024-12-02Fix crash from null texture entry during updateTextureVirtualSizeRye
2024-11-28#3170 Fix for tonemapping not working with PBR skies.Jonathan "Geenz" Goodman
2024-11-29#3133 add handler to prevent crash when preview gets closed before getting th...Maxim Nikolenko
2024-11-29viewer#3170 Fix tonemaping sliderAndrey Kleshchev
2024-11-28viewer#3171 Exposure setting enabled in Vintage modeAndrey Kleshchev
2024-11-27Make sure CAS controls are not active with vintage mode. (#3176)Jonathan "Geenz" Goodman
2024-11-27Set vintage mode on Low+, and otherwise don't touch it for higher quality modes.Jonathan "Geenz" Goodman
2024-11-27viewer#3147 Thumbnail picker's image is grey #2Andrey Kleshchev
2024-11-26#3157 Fix alpha not having ambient lighting on low. (#3162)Jonathan "Geenz" Goodman
2024-11-27viewer#3147 Thumbnail picker's image is greyAndrey Kleshchev
2024-11-26fix GL3 fallback on mac intel gpu systems. secondlife/viewer#3145 (#3159)Brad Linden
2024-11-25Drop emissive on old Intel GPUs (#3110)Jonathan "Geenz" Goodman
2024-11-25Merge pull request #3143 from secondlife/v-2768_extrafpsBrad Linden
2024-11-25secondlife/viewer#2991: Fix PBR terrain sometimes not loading texturesCosmic Linden
2024-11-22Convenience deployment tooling for cross-developing on "Classic Mode" machinesBrad Linden
2024-11-22Minor cleanups and logging/ViewerStats improvements for GL3 fallback trigger ...Brad Linden
2024-11-22Merge pull request #3137 from secondlife/v-3104_extrafpscosmic-linden
2024-11-22viewer#3055 Fix texture fetch being stuckAndrey Kleshchev
2024-11-22viewer#3133 Callback related crash in LLViewerFetchedTextureAndrey Kleshchev
2024-11-22viewer#3131 crash in updateRiggingInfoAndrey Kleshchev
2024-11-22secondlife/viewer#3104: Remove resolution restriction but prevent texture fro...Cosmic Linden
2024-11-22secondlife/viewer#3104: Fix outfit gallery pictures sometimes not loadingCosmic Linden
2024-11-22viewer#3125 Crash at LLMaterialEditor::loadMaterialAndrey Kleshchev
2024-11-22viewer#3123 Crash at LLVOTree::updateSpatialExtentsAndrey Kleshchev
2024-11-20#3093 World Map tiles are blurryMaxim Nikolenko
2024-11-19Crash at getDiscardLevel()Andrey Kleshchev
2024-11-19brad/2744 handle shader errors (#3105)Brad Linden
2024-11-12#3059 Backport to ExtraFPS. (#3082)Jonathan "Geenz" Goodman
2024-11-122590 mac intel and radeon pro 5300m horrible fps 2 (#3030)Dave Parks
2024-11-08Attempt at fix for secondlife/viewer#2745 mac crash when app is in background...Brad Linden
2024-11-07RaiseException on voiceControlCoroAndrey Kleshchev
2024-11-05secondlife/viewer#2768: Fix for PBR texture animations sometimes not startingCosmic Linden
2024-11-05secondlife/viewer#2768: Partial fix for PBR texture animations stopping. May ...cosmic-linden
2024-11-04#2964 Fix for PBR glow on alpha rendering to depth. (#3012)Dave Parks
2024-11-01Slightly better crash loggingAndrey Kleshchev
2024-11-01viewer#2985 Odd crash when notifying voice observersAndrey Kleshchev
2024-10-31viewer#2653 LOD textures weren't taking callback discard into accountAndrey Kleshchev
2024-10-30Fix exposure in advanced graphics preferences being limited to 1.5 instead of...Rye