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authorJonathan "Geenz" Goodman <geenz@lindenlab.com>2024-11-28 17:57:30 -0500
committerGitHub <noreply@github.com>2024-11-28 17:57:30 -0500
commitc02baded8464781fcb208676610727e677ac6907 (patch)
tree84f45af956f6c4fed1c28cdfc9445eb74216cd25 /indra/newview
parent5ac2adfa280ad589de7530c6d72db09c7788b27f (diff)
#3170 Fix for tonemapping not working with PBR skies.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llsettingsvo.cpp6
-rw-r--r--indra/newview/pipeline.cpp12
2 files changed, 7 insertions, 11 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index b1bef4c4d8..836b181623 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -804,10 +804,16 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
static LLCachedControl<F32> sunlight_scale(gSavedSettings, "RenderSkySunlightScale", 1.5f);
static LLCachedControl<F32> sunlight_hdr_scale(gSavedSettings, "RenderHDRSkySunlightScale", 1.5f);
static LLCachedControl<F32> ambient_scale(gSavedSettings, "RenderSkyAmbientScale", 1.5f);
+ static LLCachedControl<F32> tonemap_mix_setting(gSavedSettings, "RenderTonemapMix", 1.f);
// sky is a "classic" sky following pre SL 7.0 shading
bool classic_mode = psky->canAutoAdjust();
+ if (!classic_mode)
+ {
+ psky->setTonemapMix(tonemap_mix_setting);
+ }
+
shader->uniform1f(LLShaderMgr::SKY_SUNLIGHT_SCALE, hdr ? sunlight_hdr_scale : sunlight_scale);
shader->uniform1f(LLShaderMgr::SKY_AMBIENT_SCALE, ambient_scale);
shader->uniform1i(LLShaderMgr::CLASSIC_MODE, classic_mode);
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 037dfd1d66..1221601c97 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -7150,17 +7150,7 @@ void LLPipeline::tonemap(LLRenderTarget* src, LLRenderTarget* dst)
static LLCachedControl<U32> tonemap_type_setting(gSavedSettings, "RenderTonemapType", 0U);
shader.uniform1i(tonemap_type, tonemap_type_setting);
-
- static LLCachedControl<F32> tonemap_mix_setting(gSavedSettings, "RenderTonemapMix", 1.f);
- if (psky->canAutoAdjust())
- {
- // Legacy skies
- shader.uniform1f(tonemap_mix, 0.f);
- }
- else
- {
- shader.uniform1f(tonemap_mix, tonemap_mix_setting());
- }
+ shader.uniform1f(tonemap_mix, psky->getTonemapMix());
mScreenTriangleVB->setBuffer();
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);