Age | Commit message (Collapse) | Author |
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and last_exec_duration
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https://bitbucket.org/lindenlab/viewer-development-materials
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calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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removed unnecessary templates from accumulator types...now always
track data in double precision floating point, using templated accessors to
convert to and from arbitrary types
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made recordings auto-update when executing query while active
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fixed multithreading lltrace causing values to be interpolated towards 0
added Radians unit
improved sceneloadmonitor restart heuristic to use accumulated camera motion
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position to simulator to control object load order
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advanced lighting enabled.
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https://bitbucket.org/lindenlab/viewer-development-materials
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reverted SlaveThreadRecorder update gating
moved processTimes() outside of Recording, so it is called only once per frame
refined sample merge logic so that multi-threaded samples do not stomp on linear history
of a stat
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lighting/materials enabled.
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handling is going awry
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https://bitbucket.org/lindenlab/viewer-development-materials
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fixed copy construction behavior of Recordings to not zero out data
split measurement into event and sample, with sample representing
a continuous function
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https://bitbucket.org/lindenlab/viewer-development-materials
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testing based overhaul WIP
Reviewed by Graham
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still logged in
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appearance in menu 1st time
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which has deleterious effects on materials rendering
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channels and make the materials CB use a UUID instead of this pointer for safety
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which was only invoking the CB for the last TE on log-in by replacing std::map with boost::unordered_map
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occlusion culling
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