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authorDave Parks <davep@lindenlab.com>2013-05-31 12:53:58 -0500
committerDave Parks <davep@lindenlab.com>2013-05-31 12:53:58 -0500
commit08f9ef92399ab4abdc8652c48c85c1110b907e37 (patch)
tree80e5a67d54a28c6c45b457986d8077df15c425a5 /indra/newview
parent9e1759423c82a006c5191d6795e70ddaae64e2ae (diff)
NORSPEC-223 Fix for wrong textures displaying on fullbright+shiny faces with advanced lighting enabled.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl4
-rwxr-xr-xindra/newview/llviewershadermgr.cpp2
2 files changed, 4 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
index b2bfd69f6e..f3d04a22f2 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
@@ -46,11 +46,13 @@ vec3 fullbrightScaleSoftClip(vec3 light);
void main()
{
-#ifdef diffuseLookup
+#if HAS_DIFFUSE_LOOKUP
vec4 color = diffuseLookup(vary_texcoord0.xy);
#else
vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);
#endif
+
+
color.rgb *= vertex_color.rgb;
vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index a36d6c10da..5f08e8ca2e 100755
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -1495,7 +1495,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
gDeferredFullbrightShinyProgram.mFeatures.hasGamma = true;
gDeferredFullbrightShinyProgram.mFeatures.hasTransport = true;
- gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = 0;
+ gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels-1;
gDeferredFullbrightShinyProgram.mShaderFiles.clear();
gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));