diff options
| author | Dave Parks <davep@lindenlab.com> | 2013-05-31 12:53:58 -0500 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2013-05-31 12:53:58 -0500 | 
| commit | 08f9ef92399ab4abdc8652c48c85c1110b907e37 (patch) | |
| tree | 80e5a67d54a28c6c45b457986d8077df15c425a5 | |
| parent | 9e1759423c82a006c5191d6795e70ddaae64e2ae (diff) | |
NORSPEC-223 Fix for wrong textures displaying on fullbright+shiny faces with advanced lighting enabled.
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl | 4 | ||||
| -rwxr-xr-x | indra/newview/llviewershadermgr.cpp | 2 | 
2 files changed, 4 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl index b2bfd69f6e..f3d04a22f2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl @@ -46,11 +46,13 @@ vec3 fullbrightScaleSoftClip(vec3 light);  void main()  { -#ifdef diffuseLookup +#if HAS_DIFFUSE_LOOKUP  	vec4 color = diffuseLookup(vary_texcoord0.xy);  #else  	vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);  #endif + +	  	color.rgb *= vertex_color.rgb;  	vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;	 diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index a36d6c10da..5f08e8ca2e 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1495,7 +1495,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;  		gDeferredFullbrightShinyProgram.mFeatures.hasGamma = true;  		gDeferredFullbrightShinyProgram.mFeatures.hasTransport = true; -		gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = 0; +		gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels-1;  		gDeferredFullbrightShinyProgram.mShaderFiles.clear();  		gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));  | 
