diff options
| author | Dave Parks <davep@lindenlab.com> | 2013-06-03 15:45:59 -0500 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2013-06-03 15:45:59 -0500 | 
| commit | bc57b8050c2cb7decd9ac1b3e9f640c5f25bd53c (patch) | |
| tree | 13003d9525f8c0da2e87b297c5429fb0b47eecdc /indra/newview | |
| parent | ab88aa5b3409dac17e8464fe2262796e24b606b4 (diff) | |
MATBUG-136 Fix for glow being too bright on rigged attachments.
Diffstat (limited to 'indra/newview')
| -rwxr-xr-x | indra/newview/lldrawpoolavatar.cpp | 2 | ||||
| -rwxr-xr-x | indra/newview/llviewershadermgr.cpp | 2 | 
2 files changed, 2 insertions, 2 deletions
| diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 7e8bdfba2c..fa9e6f949f 100755 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -876,6 +876,8 @@ void LLDrawPoolAvatar::beginRiggedGlow()  	{  		sDiffuseChannel = 0;  		sVertexProgram->bind(); + +		sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, LLPipeline::sRenderDeferred ? 2.2f : 1.1f);  	}  } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 636214290d..9284fb1587 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2508,7 +2508,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()  			gSkinnedObjectEmissiveProgram.mFeatures.hasTransport = true;  			gSkinnedObjectEmissiveProgram.mFeatures.isFullbright = true;  			gSkinnedObjectEmissiveProgram.mFeatures.hasObjectSkinning = true; -			gSkinnedObjectEmissiveProgram.mFeatures.hasAlphaMask = true;  			gSkinnedObjectEmissiveProgram.mFeatures.disableTextureIndex = true;  			gSkinnedObjectEmissiveProgram.mShaderFiles.clear();  			gSkinnedObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); @@ -2525,7 +2524,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()  			gSkinnedObjectEmissiveWaterProgram.mFeatures.hasTransport = true;  			gSkinnedObjectEmissiveWaterProgram.mFeatures.isFullbright = true;  			gSkinnedObjectEmissiveWaterProgram.mFeatures.hasObjectSkinning = true; -			gSkinnedObjectEmissiveWaterProgram.mFeatures.hasAlphaMask = true;  			gSkinnedObjectEmissiveWaterProgram.mFeatures.disableTextureIndex = true;  			gSkinnedObjectEmissiveWaterProgram.mFeatures.hasWaterFog = true;  			gSkinnedObjectEmissiveWaterProgram.mShaderFiles.clear(); | 
