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2019-06-13SL-11420 FIXED [EEP] The fields next to 'Ground' and 'Sky4' are shifted to ↵maxim_productengine
the right
2019-06-12SL-11370Graham Linden
Take another pass at fixing up refraction map culling across render modes.
2019-06-12SL-11406Graham Linden
Adjust atmospheric lighting in frag shader.
2019-06-11SL-11370, SL-11372, SL-11337Graham Linden
Fix culling on Low+ water reflection pass. Make Mid+ / High use class1 deferred sky again (no rainbows, but faster!). Fix setting of cloud color for deferred sky/cloud shaders. Put water reflections back in wrong colorspace for consistency with release.
2019-06-10SL-11370Graham Linden
Modify culling logic to exclude objects correctly in < Mid graphics.
2019-06-10Modify panel_region_environment XUI to eliminate parser errors/warnings ↵Graham Linden
(10625 guess).
2019-06-10SL-10969, SL-11051Graham Linden
Make fullbright alpha mask with mask cutoff == 0 not generate shadows. Adjust handling of ambient across forward and deferred again.
2019-06-06SL-10969Graham Linden
More tweaking ambient light.
2019-06-06SL-11367Graham Linden
Use rotated lightnorm directly in water shader instead of forcing all shaders marked as water (including lighting) to get that norm (where it would only affect Mid as only that graphics mode has atmospherics on but isn't using deferred rendering).
2019-06-06SL-11374Graham Linden
Use color channel for trees instead of shenanigans to get proper diffuse colors to shaders. Remove fudge factors on density modifier in class1 sky.
2019-06-06SL-11376 FIXED [EEP] The 'Environment' tab becomes inactive after CTRL + ↵maxim_productengine
left-clicking on the 'Sky Altitudes'
2019-06-06SL-11358 FIXED [EEP] Setting type name and other strings are missing.maxim_productengine
2019-06-05SL-11368Graham Linden
Force update of water fog color shader uniform to fix low/low+ application of water fog.
2019-06-05SL-11357Graham Linden
Nerf moisture and ice levels iff there's no sun or moon to generate light to refract.
2019-06-05SL-9989Graham Linden
Clamp fog distance multiplier to >= 0.05 and adjust min range on control as well. Make sky shaders use dist mul consistently.
2019-06-05SL-11109, SL-11342, SL-11051Graham Linden
Fix handling of objects with object transparency by diffuse alpha mode none and replace discard test to allow diffuse mode alpha blend objects to not falsely cast shadows.
2019-06-04SL-11353Graham Linden
Make culling ignore the geo from the spotlight rendering a shadowmap.
2019-06-04Fix crashes on exit from trying to lock log mutices while doing CRT abandon ↵Graham Linden
ship ritual.
2019-06-03SL-10966Graham Linden
Fix light atten and transmittance calcs breaking ambient color contrib to fog. Needs to be tested on DRTSIM-415 or better to get legacy viewer settings that match EEP.
2019-06-03SL-11238, SL-11337Graham Linden
Tweak application of ambient in deferred soften light for class1/2
2019-05-31Make disables for parts of lighting not persist (too many weird bugs if ↵Graham Linden
people leave these enabled and forget).
2019-05-31SL-11343Graham Linden
Make materials apply vertex color to both linear and srgb versions of diffuse color.
2019-05-31Fix callsites missed for func w/ changed signature.Graham Linden
2019-05-31SL-11337Graham Linden
Fix handling of ambient (was getting reset to 1,1,1,1 unintentionally). Modify shaders to balance ambient across render modes again.
2019-05-31SL-11051Graham Linden
Make shadow alpha mask shader ignore vert alpha (if it mattered, it'd be blended anyway). Modify deferred fullbrightF to use same handling of alpha masking as shadows for consistency (esp when mask cutoff == 0).
2019-05-30SL-11289Graham Linden
Limit banding from atmo exp falloff calc.
2019-05-30SL-11330Graham Linden
Put back atten for non-ALM lighting that accounts for inverted lin atten setup of yore.
2019-05-29SL-10969Graham Linden
Modify ambient handling and forward projector lighting again to stamp out alpha fires.
2019-05-29Merge version changeGraham Linden
2019-05-29Move to version 6.4.0Graham Linden
2019-05-29MergeGraham Linden
2019-05-29SL-11073Graham Linden
Make tex cache not check size logic while performing validation.
2019-05-29MergeGraham Linden
2019-05-29SL-11247Graham Linden
Fix underwater water fog density modifier being used when not underwater.
2019-05-29Clang wants parens. Clang gets parens.Graham Linden
2019-05-28SL-11247Graham Linden
Make underwater modifier not applied when not underwater.
2019-05-28SL-10969, SL-11073Graham Linden
Modify forward projector lighting to use falloff like the deferred lights. Make tex cache not evaluate evictions for size during validation passes.
2019-05-28Merged in maxim_productengine/viewer-eep (pull request #406)Graham Madarasz
SL-11279 and SL-11273 fixes
2019-05-28SL-11279 [EEP] Automatically toggle the beacon checkboxesmaxim_productengine
2019-05-24SL-11287 [EEP] Importing certain legacy windlights give upload errorandreykproductengine
2019-05-24SL-11273 FIXED [EEP] The beacon checkboxes in the Day Cycle window can only ↵maxim_productengine
be changed while a keyframe is selected.
2019-05-23SL-11260 part deuxGraham Linden
Tamp down more view-dependent refraction map fail.
2019-05-23Re-enable projector ambiance for forward alpha objects.Graham Linden
Undo attenuation hacks and balance with deferred path projector lighting.
2019-05-23MergeGraham Linden
2019-05-23Add render debug controls for forcing disable of ambient, sun, and local ↵Graham Linden
light contributions (engages AMBIENT_KILL, SUNLIGHT_KILL, and LOCAL_LIGHT_KILL defines in shaders to accomplish those tasks as required by each render mode).
2019-05-22SL-11260Graham Linden
Make terrain underwater shader not try to light said terrain. Fix colorspace of reflected color in non-ALM shading. Tweak transparency of water further.
2019-05-22SL-10969Graham Linden
Fix linear attenuation on forward projector lighting. Revert setup of falloff to prev code. Revert deferred water spec and tweak refl/refr blend.
2019-05-22SL-10984 [EEP] Add a toolbar button to open My Environmentsmaxim_productengine
2019-05-21SL-11238Graham Linden
Fix ambient light inputs to the renderer. Fix 3rd sky shader w/ mistaken density mod conversion. Make ambient clamp apply to all modes. Tune ALM ambient clamp to match non-ALM.
2019-05-21Merge viewer-release 6.2.3Graham Linden