diff options
| author | Graham Linden <graham@lindenlab.com> | 2019-06-05 09:15:19 -0700 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-06-05 09:15:19 -0700 | 
| commit | 2408e8be5ee66d8860cd7a8275012af1fa5635a6 (patch) | |
| tree | 141a71bfd0c3efa3e9fc68a519df35721e39e2ad /indra/newview | |
| parent | 48401b224d778b21e4d8ae08365718591907d14b (diff) | |
SL-11357
Nerf moisture and ice levels iff there's no sun or moon to generate light to refract.
Diffstat (limited to 'indra/newview')
| -rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 7 | 
1 files changed, 7 insertions, 0 deletions
| diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index b9bc7678e6..968607de5d 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -185,6 +185,13 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca          F32 droplet_radius  = (float)psky->getSkyDropletRadius();          F32 ice_level       = (float)psky->getSkyIceLevel(); +        // hobble halos and rainbows when there's no light source to generate them +        if (!psky->getIsSunUp() && !psky->getIsMoonUp()) +        { +            moisture_level = 0.0f; +            ice_level      = 0.0f; +        } +          sky_shader->uniform1f(LLShaderMgr::MOISTURE_LEVEL, moisture_level);          sky_shader->uniform1f(LLShaderMgr::DROPLET_RADIUS, droplet_radius);          sky_shader->uniform1f(LLShaderMgr::ICE_LEVEL, ice_level); | 
