Age | Commit message (Expand) | Author |
2013-08-03 | NORSPEC-332 fix fullbright tex indexing fail | Graham Linden |
2013-08-03 | NORSPEC-304 NORSPEC-334 NORSPEC-336 fix black glow overdraw without breaking ... | Graham Linden |
2013-08-01 | NORSPEC-336 fix glow regression from 304 fix | Graham Linden |
2013-08-01 | NORSPEC-304 fix glow pass rendering over alpha pass after ALM toggle | Graham Madarasz (Graham Linden) |
2013-07-30 | NORSPEC-314 cleanup debug-only code...seems to fix NORSPEC-328 as well somehow | Graham Linden |
2013-07-30 | NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1... | Graham Madarasz (Graham Linden) |
2013-07-29 | NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on Mac | Graham Madarasz (Graham Linden) |
2013-07-28 | NORSPEC-314 fixed another mac-specific stupidity by splitting out a new srgb_... | Graham Madarasz |
2013-07-28 | NORSPEC-314 fix the fullbright alpha mask logic | Graham Madarasz |
2013-07-26 | NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering ... | Graham Linden |
2013-07-25 | Make use of vertex_color selectable per shader with alphaF/alphaV again | Graham Linden |
2013-07-25 | NORSPEC-324 set gamma value for avatar alpha shader too for gamma correct eye... | Graham Linden |
2013-07-25 | NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver... | Graham Linden |
2013-07-24 | NORSPEC-326 eliminate identity theft causing mac nV mobile shader compilation... | Graham Linden |
2013-07-24 | NORSPEC-324 when using display_gamma, actually set display_gamma | Graham Linden |
2013-07-24 | MATBUG-306 regression fix, vert color applied in wrong colorspace | Graham Linden |
2013-07-24 | NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ma... | Graham Linden |
2013-07-24 | NORSPEC-314 fix discrepancies between alpha and non-alpha deferred point/spot... | Graham Linden |
2013-07-24 | MATBUG-315 remove unused uniforms from depth downsample frag shaders as they ... | Graham Linden |
2013-07-24 | NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def... | Graham Linden |
2013-07-23 | NORSPEC-293 fix sRGB to linear conversion to not scrooge the darks | Graham Linden |
2013-07-23 | NORSPEC-285 NORSPEC-298 alpha vs diff color differences | Graham Linden |
2013-07-23 | NORSPEC-314 make work-around apply to all Macs for now | Graham Linden |
2013-07-23 | Fix regression causing fullbright alpha-masked objects to be opaque | Graham Linden |
2013-07-23 | NORSPEC-293 hazy glowing fullbright begone | Graham Linden |
2013-07-23 | NORSPEC-314 WIP make work-around easier to flip and add 9800M as an evil mac | Graham Linden |
2013-07-22 | NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driver | Graham Linden |
2013-07-22 | NORSPEC-285 NORSPEC-311 fix gamma correction of diffuse-only objects not matc... | Graham Linden |
2013-07-22 | NORSPEC-320 fix fullbright alpha breakage when not underwater | Graham Linden |
2013-07-22 | MATBUG-306 fix alpha knock-on from underwater lightcurve matching | Graham Linden |
2013-07-21 | NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/masking | Graham Linden |
2013-07-21 | NORSPEC-311 NORSPEC-312 remove unused shader and correct default for display ... | Graham Linden |
2013-07-21 | NORSPEC-311 fix alpha / opaque lighting diffs | Graham Linden |
2013-07-21 | NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction iss... | Graham Linden |
2013-07-18 | Merge vwr-dev-mat | Graham Linden |
2013-07-18 | NORSPEC-314 work-around mystery mac GeForce crash from new shader for nspec 295 | Graham Madarasz |
2013-07-17 | NORSPEC-291 put back conversion to srgb in deferred water shader | Graham Linden |
2013-07-17 | NORSPEC-291 fix materials underwater, disable attempt at materials in reflect... | Graham Linden |
2013-07-16 | NORSPEC-293 WIP fix fullbrightF order of ops to match non-deferred with fullb... | Graham Linden |
2013-07-16 | NORSPEC-240 revert part of change causing regression in non-ALM rendering | Graham Linden |
2013-07-16 | NORSPEC-240 make alpha-masked fullbright objs use fullbright alpha mask rende... | Graham Linden |
2013-07-15 | NORSPEC-265 WIP imposters work in non-deferred and ALM but are forward-only r... | Graham Linden |
2013-07-15 | NORSPEC-291 first attempt at gamma correction of materials in reflections | Graham Linden |
2013-07-15 | NORSPEC-291 WIP clean-up and make materials rendering underwater a runtime se... | Graham Linden |
2013-07-15 | Merge vwr-dev-mat | Graham Linden |
2013-07-15 | NORSPEC-291 WIP materials working underwater and in reflection and dis passes... | Graham Linden |
2013-07-12 | NORSPEC-291 WIP added underwater deferred program and more reflection pass work | Graham Linden |
2013-07-12 | NORSPEC-291 WIP first attempt at materials in reflection/waterdis maps | Graham Linden |
2013-07-12 | NORSPEC-291 WIP fix materials underwater with shadows on | Graham Linden |
2013-07-11 | NORSPEC-291 really fix missing avatar | Graham Madarasz (Graham) |