diff options
author | Graham Linden <graham@lindenlab.com> | 2013-07-21 14:28:54 -0700 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2013-07-21 14:28:54 -0700 |
commit | caefe0e74cf553de41c6c8748dd2ea5ef4d82c06 (patch) | |
tree | 55cdae8ef9376823851babf5a654361cd6e4ff33 /indra/newview | |
parent | 94abe75dea90ee91dd044161d8587279b0bfae13 (diff) |
NORSPEC-311 fix alpha / opaque lighting diffs
Diffstat (limited to 'indra/newview')
-rwxr-xr-x | indra/newview/app_settings/settings.xml | 11 | ||||
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl | 56 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl | 55 | ||||
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl | 73 | ||||
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl | 9 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl | 2 | ||||
-rwxr-xr-x | indra/newview/lldrawpoolalpha.cpp | 14 | ||||
-rwxr-xr-x | indra/newview/lldrawpoolsimple.cpp | 48 | ||||
-rwxr-xr-x | indra/newview/llviewershadermgr.cpp | 88 | ||||
-rwxr-xr-x | indra/newview/llviewershadermgr.h | 3 | ||||
-rwxr-xr-x | indra/newview/pipeline.cpp | 8 |
11 files changed, 336 insertions, 31 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 2d3b32159a..6570189c5b 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -8894,6 +8894,17 @@ <key>Value</key> <real>1.0</real> </map> + <key>RenderDeferredDisplayGamma</key> + <map> + <key>Comment</key> + <string>Gamma ramp exponent for final correction before display gamma.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.8</real> + </map> <key>RenderGLCoreProfile</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index b64852f17b..69b0f8f012 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -136,6 +136,52 @@ float pcfShadow(sampler2DShadow shadowMap, vec4 stc) } #endif +#if WATER_FOG +uniform vec4 waterPlane; +uniform vec4 waterFogColor; +uniform float waterFogDensity; +uniform float waterFogKS; + +vec4 applyWaterFogDeferred(vec3 pos, vec4 color) +{ + //normalize view vector + vec3 view = normalize(pos); + float es = -(dot(view, waterPlane.xyz)); + + //find intersection point with water plane and eye vector + + //get eye depth + float e0 = max(-waterPlane.w, 0.0); + + vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0); + + //get object depth + float depth = length(pos - int_v); + + //get "thickness" of water + float l = max(depth, 0.1); + + float kd = waterFogDensity; + float ks = waterFogKS; + vec4 kc = waterFogColor; + + float F = 0.98; + + float t1 = -kd * pow(F, ks * e0); + float t2 = kd + ks * es; + float t3 = pow(F, t2*l) - 1.0; + + float L = min(t1/t2*t3, 1.0); + + float D = pow(0.98, l*kd); + + color.rgb = color.rgb * D + kc.rgb * L; + color.a = kc.a + color.a; + + return color; +} +#endif + vec3 srgb_to_linear(vec3 cs) { @@ -240,8 +286,9 @@ void main() vec4 gamma_diff = diff; diff.rgb = srgb_to_linear(diff.rgb); - + #ifdef USE_VERTEX_COLOR + diff.rgb *= vertex_color.rgb; float vertex_color_alpha = vertex_color.a; #else float vertex_color_alpha = 1.0; @@ -266,6 +313,7 @@ void main() color.rgb = scaleSoftClip(color.rgb); color.rgb = srgb_to_linear(color.rgb); + col = vec4(0,0,0,0); #define LIGHT_LOOP(i) col.rgb += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); @@ -281,7 +329,11 @@ void main() color.rgb += diff.rgb * vary_pointlight_col_linear * col.rgb; color.rgb = linear_to_srgb(color.rgb); - //color.rgb = vec3(1,0,1); + +#if WATER_FOG + color = applyWaterFogDeferred(pos.xyz, color); +#endif + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl index a74256de81..00743abe34 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl @@ -61,6 +61,52 @@ vec3 linear_to_srgb(vec3 cl) return 1.055 * pow(cl, vec3(0.41666)) - 0.055; } +#ifdef WATER_FOG +uniform vec4 waterPlane; +uniform vec4 waterFogColor; +uniform float waterFogDensity; +uniform float waterFogKS; + +vec4 applyWaterFogDeferred(vec3 pos, vec4 color) +{ + //normalize view vector + vec3 view = normalize(pos); + float es = -(dot(view, waterPlane.xyz)); + + //find intersection point with water plane and eye vector + + //get eye depth + float e0 = max(-waterPlane.w, 0.0); + + vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0); + + //get object depth + float depth = length(pos - int_v); + + //get "thickness" of water + float l = max(depth, 0.1); + + float kd = waterFogDensity; + float ks = waterFogKS; + vec4 kc = waterFogColor; + + float F = 0.98; + + float t1 = -kd * pow(F, ks * e0); + float t2 = kd + ks * es; + float t3 = pow(F, t2*l) - 1.0; + + float L = min(t1/t2*t3, 1.0); + + float D = pow(0.98, l*kd); + + color.rgb = color.rgb * D + kc.rgb * L; + color.a = kc.a + color.a; + + return color; +} +#endif + uniform float minimum_alpha; void main() @@ -72,7 +118,7 @@ void main() #endif float final_alpha = color.a * vertex_color.a; - if (final_alpha < minimum_alpha) + if (color.a < minimum_alpha) { discard; } @@ -84,7 +130,12 @@ void main() color.rgb = fullbrightScaleSoftClip(color.rgb); color.rgb = linear_to_srgb(color.rgb); - //color.rgb = vec3(1,0,1); + + +#ifdef WATER_FOG + color = applyWaterFogDeferred(pos, vec4(color)); +#endif + frag_color.rgb = color.rgb; frag_color.a = final_alpha; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 5876efedec..1e8df68a72 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -35,12 +35,63 @@ out vec4 frag_color; uniform sampler2D diffuseMap; #endif +VARYING vec3 vary_position; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); +#if HAS_ALPHA_MASK +uniform float minimum_alpha; +#endif + +#ifdef WATER_FOG +uniform vec4 waterPlane; +uniform vec4 waterFogColor; +uniform float waterFogDensity; +uniform float waterFogKS; + +vec4 applyWaterFogDeferred(vec3 pos, vec4 color) +{ + //normalize view vector + vec3 view = normalize(pos); + float es = -(dot(view, waterPlane.xyz)); + + //find intersection point with water plane and eye vector + + //get eye depth + float e0 = max(-waterPlane.w, 0.0); + + vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0); + + //get object depth + float depth = length(pos - int_v); + + //get "thickness" of water + float l = max(depth, 0.1); + + float kd = waterFogDensity; + float ks = waterFogKS; + vec4 kc = waterFogColor; + + float F = 0.98; + + float t1 = -kd * pow(F, ks * e0); + float t2 = kd + ks * es; + float t3 = pow(F, t2*l) - 1.0; + + float L = min(t1/t2*t3, 1.0); + + float D = pow(0.98, l*kd); + + color.rgb = color.rgb * D + kc.rgb * L; + color.a = kc.a + color.a; + + return color; +} +#endif + vec3 srgb_to_linear(vec3 cs) { @@ -69,15 +120,31 @@ void main() vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); #endif + float final_alpha = color.a * vertex_color.a; + +#if HAS_ALPHA_MASK + if (color.a < minimum_alpha) + { + discard; + } +#endif - color.rgb = srgb_to_linear(color.rgb); color.rgb *= vertex_color.rgb; + color.rgb = srgb_to_linear(color.rgb); + color.rgb = fullbrightAtmosTransport(color.rgb); color.rgb = fullbrightScaleSoftClip(color.rgb); - + color.rgb = linear_to_srgb(color.rgb); - //color.rgb = vec3(1,0,1); + +#ifdef WATER_FOG + vec3 pos = vary_position; + vec4 fogged = applyWaterFogDeferred(pos, vec4(color.rgb, final_alpha)); + color.rgb = fogged.rgb; + color.a = fogged.a; +#endif + frag_color.rgb = color.rgb; frag_color.a = color.a; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index 3f09a15375..22f47b7572 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -40,6 +40,9 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); +#if WATER_FOG +VARYING vec3 vary_position; +#endif VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; @@ -53,7 +56,11 @@ void main() passTextureIndex(); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - + +#if WATER_FOG + vary_position = pos.xyz; +#endif + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl index a3610bfffa..59b027a045 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl @@ -51,7 +51,7 @@ vec3 linear_to_srgb(vec3 cl) void main() { vec4 diff = texture2DRect(diffuseRect, vary_fragcoord); - diff.rgb = linear_to_srgb(diff.rgb); + diff.rgb = pow(diff.rgb,vec3(texture_gamma)); frag_color = diff; } diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index e53c783161..973e263572 100755 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -93,11 +93,21 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) if (pass == 0) { - simple_shader = &gDeferredAlphaProgram; - fullbright_shader = &gObjectFullbrightProgram; + if (LLPipeline::sUnderWaterRender) + { + simple_shader = &gDeferredAlphaWaterProgram; + fullbright_shader = &gDeferredFullbrightWaterProgram; + } + else + { + simple_shader = &gDeferredAlphaProgram; + fullbright_shader = &gDeferredFullbrightProgram; + } + fullbright_shader->bind(); fullbright_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); fullbright_shader->unbind(); + //prime simple shader (loads shadow relevant uniforms) gPipeline.bindDeferredShader(*simple_shader); } diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 87fbeaf2c0..d51b84cfbc 100755 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -111,7 +111,14 @@ void LLDrawPoolGlow::render(S32 pass) LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; shader->bind(); - shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f); + if (LLPipeline::sRenderDeferred) + { + shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + } + else + { + shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f); + } LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.setColorMask(false, true); @@ -536,7 +543,15 @@ void LLDrawPoolFullbright::prerender() void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass) { - gDeferredFullbrightProgram.bind(); + if (LLPipeline::sUnderWaterRender) + { + gDeferredFullbrightWaterProgram.bind(); + } + else + { + gDeferredFullbrightProgram.bind(); + } + } void LLDrawPoolFullbright::renderPostDeferred(S32 pass) @@ -550,7 +565,14 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass) void LLDrawPoolFullbright::endPostDeferredPass(S32 pass) { - gDeferredFullbrightProgram.unbind(); + if (LLPipeline::sUnderWaterRender) + { + gDeferredFullbrightWaterProgram.unbind(); + } + else + { + gDeferredFullbrightProgram.unbind(); + } LLRenderPass::endRenderPass(pass); } @@ -633,15 +655,17 @@ void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass) } else { -#if LL_DARWIN - // the OS X 10.6.8 GeForce driver is a real POS - // this is a work-around for NORSPEC-314 - gObjectFullbrightAlphaMaskProgram.bind(); - gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); -#else - gDeferredFullbrightAlphaMaskProgram.bind(); - gDeferredFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); -#endif + if (LLPipeline::sUnderWaterRender) + { + gDeferredFullbrightAlphaMaskWaterProgram.bind(); + gDeferredFullbrightAlphaMaskWaterProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + } + else + { + gDeferredFullbrightAlphaMaskProgram.bind(); + gDeferredFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + } + } } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index e9c3990e9a..f0e4825279 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -197,9 +197,12 @@ LLGLSLShader gDeferredShadowAlphaMaskProgram; LLGLSLShader gDeferredAvatarShadowProgram; LLGLSLShader gDeferredAttachmentShadowProgram; LLGLSLShader gDeferredAlphaProgram; +LLGLSLShader gDeferredAlphaWaterProgram; LLGLSLShader gDeferredAvatarEyesProgram; LLGLSLShader gDeferredFullbrightProgram; LLGLSLShader gDeferredFullbrightAlphaMaskProgram; +LLGLSLShader gDeferredFullbrightWaterProgram; +LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram; LLGLSLShader gDeferredEmissiveProgram; LLGLSLShader gDeferredPostProgram; LLGLSLShader gDeferredCoFProgram; @@ -301,9 +304,12 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gDeferredMaterialWaterProgram[9+LLMaterial::SHADER_COUNT]); mShaderList.push_back(&gDeferredMaterialWaterProgram[13+LLMaterial::SHADER_COUNT]); mShaderList.push_back(&gDeferredAlphaProgram); + mShaderList.push_back(&gDeferredAlphaWaterProgram); mShaderList.push_back(&gDeferredSkinnedAlphaProgram); mShaderList.push_back(&gDeferredFullbrightProgram); - mShaderList.push_back(&gDeferredFullbrightAlphaMaskProgram); + mShaderList.push_back(&gDeferredFullbrightAlphaMaskProgram); + mShaderList.push_back(&gDeferredFullbrightWaterProgram); + mShaderList.push_back(&gDeferredFullbrightAlphaMaskWaterProgram); mShaderList.push_back(&gDeferredFullbrightShinyProgram); mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram); mShaderList.push_back(&gDeferredSkinnedFullbrightProgram); @@ -1145,8 +1151,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarProgram.unload(); gDeferredAvatarAlphaProgram.unload(); gDeferredAlphaProgram.unload(); + gDeferredAlphaWaterProgram.unload(); gDeferredFullbrightProgram.unload(); gDeferredFullbrightAlphaMaskProgram.unload(); + gDeferredFullbrightWaterProgram.unload(); + gDeferredFullbrightAlphaMaskWaterProgram.unload(); gDeferredEmissiveProgram.unload(); gDeferredAvatarEyesProgram.unload(); gDeferredPostProgram.unload(); @@ -1518,7 +1527,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAlphaProgram.addPermutation("USE_INDEXED_TEX", "1"); - gDeferredAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1"); + //gDeferredAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1"); + gDeferredAlphaProgram.addPermutation("WATER_FOG", "0"); gDeferredAlphaProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0"); gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; @@ -1531,6 +1541,42 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { + gDeferredAlphaWaterProgram.mName = "Deferred Alpha Underwater Shader"; + gDeferredAlphaWaterProgram.mFeatures.atmosphericHelpers = true; + gDeferredAlphaWaterProgram.mFeatures.calculatesLighting = false; + gDeferredAlphaWaterProgram.mFeatures.calculatesAtmospherics = true; + gDeferredAlphaWaterProgram.mFeatures.hasGamma = true; + gDeferredAlphaWaterProgram.mFeatures.hasAtmospherics = true; + gDeferredAlphaWaterProgram.mFeatures.hasLighting = false; + gDeferredAlphaWaterProgram.mFeatures.isAlphaLighting = true; + gDeferredAlphaWaterProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels + if (mVertexShaderLevel[SHADER_DEFERRED] < 1) + { + gDeferredAlphaWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + } + else + { //shave off some texture units for shadow maps + gDeferredAlphaWaterProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); + } + gDeferredAlphaWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + gDeferredAlphaWaterProgram.mShaderFiles.clear(); + gDeferredAlphaWaterProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredAlphaWaterProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAlphaWaterProgram.addPermutation("USE_INDEXED_TEX", "1"); + //gDeferredAlphaWaterProgram.addPermutation("USE_VERTEX_COLOR", "1"); + gDeferredAlphaWaterProgram.addPermutation("WATER_FOG", "1"); + gDeferredAlphaWaterProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0"); + gDeferredAlphaWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + + success = gDeferredAlphaWaterProgram.createShader(NULL, NULL); + + // Hack + gDeferredAlphaWaterProgram.mFeatures.calculatesLighting = true; + gDeferredAlphaWaterProgram.mFeatures.hasLighting = true; + } + + if (success) + { gDeferredAvatarEyesProgram.mName = "Deferred Avatar Eyes Shader"; gDeferredAvatarEyesProgram.mFeatures.calculatesAtmospherics = true; gDeferredAvatarEyesProgram.mFeatures.hasGamma = true; @@ -1559,20 +1605,54 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { - gDeferredFullbrightAlphaMaskProgram.mName = "Deferred Fullbright Alpha Mask Shader"; + gDeferredFullbrightAlphaMaskProgram.mName = "Deferred Fullbright Alpha Masking Shader"; gDeferredFullbrightAlphaMaskProgram.mFeatures.calculatesAtmospherics = true; gDeferredFullbrightAlphaMaskProgram.mFeatures.hasGamma = true; gDeferredFullbrightAlphaMaskProgram.mFeatures.hasTransport = true; gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear(); gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1"); success = gDeferredFullbrightAlphaMaskProgram.createShader(NULL, NULL); } if (success) { + gDeferredFullbrightWaterProgram.mName = "Deferred Fullbright Underwater Shader"; + gDeferredFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true; + gDeferredFullbrightWaterProgram.mFeatures.hasGamma = true; + gDeferredFullbrightWaterProgram.mFeatures.hasTransport = true; + gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + gDeferredFullbrightWaterProgram.mShaderFiles.clear(); + gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredFullbrightWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + gDeferredFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + gDeferredFullbrightWaterProgram.addPermutation("WATER_FOG","1"); + success = gDeferredFullbrightWaterProgram.createShader(NULL, NULL); + } + + if (success) + { + gDeferredFullbrightAlphaMaskWaterProgram.mName = "Deferred Fullbright Underwater Alpha Masking Shader"; + gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.calculatesAtmospherics = true; + gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasGamma = true; + gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasTransport = true; + gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.clear(); + gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredFullbrightAlphaMaskWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + gDeferredFullbrightAlphaMaskWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("HAS_ALPHA_MASK","1"); + gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("WATER_FOG","1"); + success = gDeferredFullbrightAlphaMaskWaterProgram.createShader(NULL, NULL); + } + + if (success) + { gDeferredFullbrightShinyProgram.mName = "Deferred FullbrightShiny Shader"; gDeferredFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true; gDeferredFullbrightShinyProgram.mFeatures.hasGamma = true; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index f14180d957..5fa9b82170 100755 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -366,6 +366,9 @@ extern LLGLSLShader gDeferredAttachmentShadowProgram; extern LLGLSLShader gDeferredAlphaProgram; extern LLGLSLShader gDeferredFullbrightProgram; extern LLGLSLShader gDeferredFullbrightAlphaMaskProgram; +extern LLGLSLShader gDeferredAlphaWaterProgram; +extern LLGLSLShader gDeferredFullbrightWaterProgram; +extern LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram; extern LLGLSLShader gDeferredEmissiveProgram; extern LLGLSLShader gDeferredAvatarEyesProgram; extern LLGLSLShader gDeferredAvatarAlphaProgram; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index d89ad615ae..c593c85ce7 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8831,9 +8831,9 @@ void LLPipeline::renderDeferredLighting() gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mScreen.getWidth(), mScreen.getHeight()); - F32 gamma = 1.0/2.2; + F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); - gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, gamma); + gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); @@ -9380,9 +9380,9 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target) gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, target->getWidth(), target->getHeight()); - F32 gamma = 1.0/2.2; + F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); - gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, gamma); + gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); |