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authorGraham Linden <graham@lindenlab.com>2013-07-21 14:28:54 -0700
committerGraham Linden <graham@lindenlab.com>2013-07-21 14:28:54 -0700
commitcaefe0e74cf553de41c6c8748dd2ea5ef4d82c06 (patch)
tree55cdae8ef9376823851babf5a654361cd6e4ff33
parent94abe75dea90ee91dd044161d8587279b0bfae13 (diff)
NORSPEC-311 fix alpha / opaque lighting diffs
-rwxr-xr-xindra/newview/app_settings/settings.xml11
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/alphaF.glsl56
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl55
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl73
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl9
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl2
-rwxr-xr-xindra/newview/lldrawpoolalpha.cpp14
-rwxr-xr-xindra/newview/lldrawpoolsimple.cpp48
-rwxr-xr-xindra/newview/llviewershadermgr.cpp88
-rwxr-xr-xindra/newview/llviewershadermgr.h3
-rwxr-xr-xindra/newview/pipeline.cpp8
11 files changed, 336 insertions, 31 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 2d3b32159a..6570189c5b 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -8894,6 +8894,17 @@
<key>Value</key>
<real>1.0</real>
</map>
+ <key>RenderDeferredDisplayGamma</key>
+ <map>
+ <key>Comment</key>
+ <string>Gamma ramp exponent for final correction before display gamma.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.8</real>
+ </map>
<key>RenderGLCoreProfile</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index b64852f17b..69b0f8f012 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -136,6 +136,52 @@ float pcfShadow(sampler2DShadow shadowMap, vec4 stc)
}
#endif
+#if WATER_FOG
+uniform vec4 waterPlane;
+uniform vec4 waterFogColor;
+uniform float waterFogDensity;
+uniform float waterFogKS;
+
+vec4 applyWaterFogDeferred(vec3 pos, vec4 color)
+{
+ //normalize view vector
+ vec3 view = normalize(pos);
+ float es = -(dot(view, waterPlane.xyz));
+
+ //find intersection point with water plane and eye vector
+
+ //get eye depth
+ float e0 = max(-waterPlane.w, 0.0);
+
+ vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0);
+
+ //get object depth
+ float depth = length(pos - int_v);
+
+ //get "thickness" of water
+ float l = max(depth, 0.1);
+
+ float kd = waterFogDensity;
+ float ks = waterFogKS;
+ vec4 kc = waterFogColor;
+
+ float F = 0.98;
+
+ float t1 = -kd * pow(F, ks * e0);
+ float t2 = kd + ks * es;
+ float t3 = pow(F, t2*l) - 1.0;
+
+ float L = min(t1/t2*t3, 1.0);
+
+ float D = pow(0.98, l*kd);
+
+ color.rgb = color.rgb * D + kc.rgb * L;
+ color.a = kc.a + color.a;
+
+ return color;
+}
+#endif
+
vec3 srgb_to_linear(vec3 cs)
{
@@ -240,8 +286,9 @@ void main()
vec4 gamma_diff = diff;
diff.rgb = srgb_to_linear(diff.rgb);
-
+
#ifdef USE_VERTEX_COLOR
+ diff.rgb *= vertex_color.rgb;
float vertex_color_alpha = vertex_color.a;
#else
float vertex_color_alpha = 1.0;
@@ -266,6 +313,7 @@ void main()
color.rgb = scaleSoftClip(color.rgb);
color.rgb = srgb_to_linear(color.rgb);
+
col = vec4(0,0,0,0);
#define LIGHT_LOOP(i) col.rgb += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
@@ -281,7 +329,11 @@ void main()
color.rgb += diff.rgb * vary_pointlight_col_linear * col.rgb;
color.rgb = linear_to_srgb(color.rgb);
- //color.rgb = vec3(1,0,1);
+
+#if WATER_FOG
+ color = applyWaterFogDeferred(pos.xyz, color);
+#endif
+
frag_color = color;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl
index a74256de81..00743abe34 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl
@@ -61,6 +61,52 @@ vec3 linear_to_srgb(vec3 cl)
return 1.055 * pow(cl, vec3(0.41666)) - 0.055;
}
+#ifdef WATER_FOG
+uniform vec4 waterPlane;
+uniform vec4 waterFogColor;
+uniform float waterFogDensity;
+uniform float waterFogKS;
+
+vec4 applyWaterFogDeferred(vec3 pos, vec4 color)
+{
+ //normalize view vector
+ vec3 view = normalize(pos);
+ float es = -(dot(view, waterPlane.xyz));
+
+ //find intersection point with water plane and eye vector
+
+ //get eye depth
+ float e0 = max(-waterPlane.w, 0.0);
+
+ vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0);
+
+ //get object depth
+ float depth = length(pos - int_v);
+
+ //get "thickness" of water
+ float l = max(depth, 0.1);
+
+ float kd = waterFogDensity;
+ float ks = waterFogKS;
+ vec4 kc = waterFogColor;
+
+ float F = 0.98;
+
+ float t1 = -kd * pow(F, ks * e0);
+ float t2 = kd + ks * es;
+ float t3 = pow(F, t2*l) - 1.0;
+
+ float L = min(t1/t2*t3, 1.0);
+
+ float D = pow(0.98, l*kd);
+
+ color.rgb = color.rgb * D + kc.rgb * L;
+ color.a = kc.a + color.a;
+
+ return color;
+}
+#endif
+
uniform float minimum_alpha;
void main()
@@ -72,7 +118,7 @@ void main()
#endif
float final_alpha = color.a * vertex_color.a;
- if (final_alpha < minimum_alpha)
+ if (color.a < minimum_alpha)
{
discard;
}
@@ -84,7 +130,12 @@ void main()
color.rgb = fullbrightScaleSoftClip(color.rgb);
color.rgb = linear_to_srgb(color.rgb);
- //color.rgb = vec3(1,0,1);
+
+
+#ifdef WATER_FOG
+ color = applyWaterFogDeferred(pos, vec4(color));
+#endif
+
frag_color.rgb = color.rgb;
frag_color.a = final_alpha;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index 5876efedec..1e8df68a72 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -35,12 +35,63 @@ out vec4 frag_color;
uniform sampler2D diffuseMap;
#endif
+VARYING vec3 vary_position;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
vec3 fullbrightAtmosTransport(vec3 light);
vec3 fullbrightScaleSoftClip(vec3 light);
+#if HAS_ALPHA_MASK
+uniform float minimum_alpha;
+#endif
+
+#ifdef WATER_FOG
+uniform vec4 waterPlane;
+uniform vec4 waterFogColor;
+uniform float waterFogDensity;
+uniform float waterFogKS;
+
+vec4 applyWaterFogDeferred(vec3 pos, vec4 color)
+{
+ //normalize view vector
+ vec3 view = normalize(pos);
+ float es = -(dot(view, waterPlane.xyz));
+
+ //find intersection point with water plane and eye vector
+
+ //get eye depth
+ float e0 = max(-waterPlane.w, 0.0);
+
+ vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0);
+
+ //get object depth
+ float depth = length(pos - int_v);
+
+ //get "thickness" of water
+ float l = max(depth, 0.1);
+
+ float kd = waterFogDensity;
+ float ks = waterFogKS;
+ vec4 kc = waterFogColor;
+
+ float F = 0.98;
+
+ float t1 = -kd * pow(F, ks * e0);
+ float t2 = kd + ks * es;
+ float t3 = pow(F, t2*l) - 1.0;
+
+ float L = min(t1/t2*t3, 1.0);
+
+ float D = pow(0.98, l*kd);
+
+ color.rgb = color.rgb * D + kc.rgb * L;
+ color.a = kc.a + color.a;
+
+ return color;
+}
+#endif
+
vec3 srgb_to_linear(vec3 cs)
{
@@ -69,15 +120,31 @@ void main()
vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);
#endif
+ float final_alpha = color.a * vertex_color.a;
+
+#if HAS_ALPHA_MASK
+ if (color.a < minimum_alpha)
+ {
+ discard;
+ }
+#endif
- color.rgb = srgb_to_linear(color.rgb);
color.rgb *= vertex_color.rgb;
+ color.rgb = srgb_to_linear(color.rgb);
+
color.rgb = fullbrightAtmosTransport(color.rgb);
color.rgb = fullbrightScaleSoftClip(color.rgb);
-
+
color.rgb = linear_to_srgb(color.rgb);
- //color.rgb = vec3(1,0,1);
+
+#ifdef WATER_FOG
+ vec3 pos = vary_position;
+ vec4 fogged = applyWaterFogDeferred(pos, vec4(color.rgb, final_alpha));
+ color.rgb = fogged.rgb;
+ color.a = fogged.a;
+#endif
+
frag_color.rgb = color.rgb;
frag_color.a = color.a;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
index 3f09a15375..22f47b7572 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
@@ -40,6 +40,9 @@ vec3 atmosAffectDirectionalLight(float lightIntensity);
vec3 scaleDownLight(vec3 light);
vec3 scaleUpLight(vec3 light);
+#if WATER_FOG
+VARYING vec3 vary_position;
+#endif
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
@@ -53,7 +56,11 @@ void main()
passTextureIndex();
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
-
+
+#if WATER_FOG
+ vary_position = pos.xyz;
+#endif
+
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
calcAtmospherics(pos.xyz);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
index a3610bfffa..59b027a045 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
@@ -51,7 +51,7 @@ vec3 linear_to_srgb(vec3 cl)
void main()
{
vec4 diff = texture2DRect(diffuseRect, vary_fragcoord);
- diff.rgb = linear_to_srgb(diff.rgb);
+ diff.rgb = pow(diff.rgb,vec3(texture_gamma));
frag_color = diff;
}
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index e53c783161..973e263572 100755
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -93,11 +93,21 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass)
if (pass == 0)
{
- simple_shader = &gDeferredAlphaProgram;
- fullbright_shader = &gObjectFullbrightProgram;
+ if (LLPipeline::sUnderWaterRender)
+ {
+ simple_shader = &gDeferredAlphaWaterProgram;
+ fullbright_shader = &gDeferredFullbrightWaterProgram;
+ }
+ else
+ {
+ simple_shader = &gDeferredAlphaProgram;
+ fullbright_shader = &gDeferredFullbrightProgram;
+ }
+
fullbright_shader->bind();
fullbright_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
fullbright_shader->unbind();
+
//prime simple shader (loads shadow relevant uniforms)
gPipeline.bindDeferredShader(*simple_shader);
}
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 87fbeaf2c0..d51b84cfbc 100755
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -111,7 +111,14 @@ void LLDrawPoolGlow::render(S32 pass)
LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
shader->bind();
- shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f);
+ if (LLPipeline::sRenderDeferred)
+ {
+ shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
+ else
+ {
+ shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f);
+ }
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
gGL.setColorMask(false, true);
@@ -536,7 +543,15 @@ void LLDrawPoolFullbright::prerender()
void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass)
{
- gDeferredFullbrightProgram.bind();
+ if (LLPipeline::sUnderWaterRender)
+ {
+ gDeferredFullbrightWaterProgram.bind();
+ }
+ else
+ {
+ gDeferredFullbrightProgram.bind();
+ }
+
}
void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
@@ -550,7 +565,14 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
void LLDrawPoolFullbright::endPostDeferredPass(S32 pass)
{
- gDeferredFullbrightProgram.unbind();
+ if (LLPipeline::sUnderWaterRender)
+ {
+ gDeferredFullbrightWaterProgram.unbind();
+ }
+ else
+ {
+ gDeferredFullbrightProgram.unbind();
+ }
LLRenderPass::endRenderPass(pass);
}
@@ -633,15 +655,17 @@ void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass)
}
else
{
-#if LL_DARWIN
- // the OS X 10.6.8 GeForce driver is a real POS
- // this is a work-around for NORSPEC-314
- gObjectFullbrightAlphaMaskProgram.bind();
- gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
-#else
- gDeferredFullbrightAlphaMaskProgram.bind();
- gDeferredFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
-#endif
+ if (LLPipeline::sUnderWaterRender)
+ {
+ gDeferredFullbrightAlphaMaskWaterProgram.bind();
+ gDeferredFullbrightAlphaMaskWaterProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
+ else
+ {
+ gDeferredFullbrightAlphaMaskProgram.bind();
+ gDeferredFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
+
}
}
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index e9c3990e9a..f0e4825279 100755
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -197,9 +197,12 @@ LLGLSLShader gDeferredShadowAlphaMaskProgram;
LLGLSLShader gDeferredAvatarShadowProgram;
LLGLSLShader gDeferredAttachmentShadowProgram;
LLGLSLShader gDeferredAlphaProgram;
+LLGLSLShader gDeferredAlphaWaterProgram;
LLGLSLShader gDeferredAvatarEyesProgram;
LLGLSLShader gDeferredFullbrightProgram;
LLGLSLShader gDeferredFullbrightAlphaMaskProgram;
+LLGLSLShader gDeferredFullbrightWaterProgram;
+LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram;
LLGLSLShader gDeferredEmissiveProgram;
LLGLSLShader gDeferredPostProgram;
LLGLSLShader gDeferredCoFProgram;
@@ -301,9 +304,12 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gDeferredMaterialWaterProgram[9+LLMaterial::SHADER_COUNT]);
mShaderList.push_back(&gDeferredMaterialWaterProgram[13+LLMaterial::SHADER_COUNT]);
mShaderList.push_back(&gDeferredAlphaProgram);
+ mShaderList.push_back(&gDeferredAlphaWaterProgram);
mShaderList.push_back(&gDeferredSkinnedAlphaProgram);
mShaderList.push_back(&gDeferredFullbrightProgram);
- mShaderList.push_back(&gDeferredFullbrightAlphaMaskProgram);
+ mShaderList.push_back(&gDeferredFullbrightAlphaMaskProgram);
+ mShaderList.push_back(&gDeferredFullbrightWaterProgram);
+ mShaderList.push_back(&gDeferredFullbrightAlphaMaskWaterProgram);
mShaderList.push_back(&gDeferredFullbrightShinyProgram);
mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram);
mShaderList.push_back(&gDeferredSkinnedFullbrightProgram);
@@ -1145,8 +1151,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarProgram.unload();
gDeferredAvatarAlphaProgram.unload();
gDeferredAlphaProgram.unload();
+ gDeferredAlphaWaterProgram.unload();
gDeferredFullbrightProgram.unload();
gDeferredFullbrightAlphaMaskProgram.unload();
+ gDeferredFullbrightWaterProgram.unload();
+ gDeferredFullbrightAlphaMaskWaterProgram.unload();
gDeferredEmissiveProgram.unload();
gDeferredAvatarEyesProgram.unload();
gDeferredPostProgram.unload();
@@ -1518,7 +1527,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredAlphaProgram.addPermutation("USE_INDEXED_TEX", "1");
- gDeferredAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1");
+ //gDeferredAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1");
+ gDeferredAlphaProgram.addPermutation("WATER_FOG", "0");
gDeferredAlphaProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0");
gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
@@ -1531,6 +1541,42 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gDeferredAlphaWaterProgram.mName = "Deferred Alpha Underwater Shader";
+ gDeferredAlphaWaterProgram.mFeatures.atmosphericHelpers = true;
+ gDeferredAlphaWaterProgram.mFeatures.calculatesLighting = false;
+ gDeferredAlphaWaterProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredAlphaWaterProgram.mFeatures.hasGamma = true;
+ gDeferredAlphaWaterProgram.mFeatures.hasAtmospherics = true;
+ gDeferredAlphaWaterProgram.mFeatures.hasLighting = false;
+ gDeferredAlphaWaterProgram.mFeatures.isAlphaLighting = true;
+ gDeferredAlphaWaterProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
+ if (mVertexShaderLevel[SHADER_DEFERRED] < 1)
+ {
+ gDeferredAlphaWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ }
+ else
+ { //shave off some texture units for shadow maps
+ gDeferredAlphaWaterProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1);
+ }
+ gDeferredAlphaWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
+ gDeferredAlphaWaterProgram.mShaderFiles.clear();
+ gDeferredAlphaWaterProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredAlphaWaterProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAlphaWaterProgram.addPermutation("USE_INDEXED_TEX", "1");
+ //gDeferredAlphaWaterProgram.addPermutation("USE_VERTEX_COLOR", "1");
+ gDeferredAlphaWaterProgram.addPermutation("WATER_FOG", "1");
+ gDeferredAlphaWaterProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0");
+ gDeferredAlphaWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+
+ success = gDeferredAlphaWaterProgram.createShader(NULL, NULL);
+
+ // Hack
+ gDeferredAlphaWaterProgram.mFeatures.calculatesLighting = true;
+ gDeferredAlphaWaterProgram.mFeatures.hasLighting = true;
+ }
+
+ if (success)
+ {
gDeferredAvatarEyesProgram.mName = "Deferred Avatar Eyes Shader";
gDeferredAvatarEyesProgram.mFeatures.calculatesAtmospherics = true;
gDeferredAvatarEyesProgram.mFeatures.hasGamma = true;
@@ -1559,20 +1605,54 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
- gDeferredFullbrightAlphaMaskProgram.mName = "Deferred Fullbright Alpha Mask Shader";
+ gDeferredFullbrightAlphaMaskProgram.mName = "Deferred Fullbright Alpha Masking Shader";
gDeferredFullbrightAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
gDeferredFullbrightAlphaMaskProgram.mFeatures.hasGamma = true;
gDeferredFullbrightAlphaMaskProgram.mFeatures.hasTransport = true;
gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear();
gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1");
success = gDeferredFullbrightAlphaMaskProgram.createShader(NULL, NULL);
}
if (success)
{
+ gDeferredFullbrightWaterProgram.mName = "Deferred Fullbright Underwater Shader";
+ gDeferredFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredFullbrightWaterProgram.mFeatures.hasGamma = true;
+ gDeferredFullbrightWaterProgram.mFeatures.hasTransport = true;
+ gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ gDeferredFullbrightWaterProgram.mShaderFiles.clear();
+ gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ gDeferredFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
+ gDeferredFullbrightWaterProgram.addPermutation("WATER_FOG","1");
+ success = gDeferredFullbrightWaterProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gDeferredFullbrightAlphaMaskWaterProgram.mName = "Deferred Fullbright Underwater Alpha Masking Shader";
+ gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasGamma = true;
+ gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasTransport = true;
+ gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.clear();
+ gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightAlphaMaskWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ gDeferredFullbrightAlphaMaskWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
+ gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("HAS_ALPHA_MASK","1");
+ gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("WATER_FOG","1");
+ success = gDeferredFullbrightAlphaMaskWaterProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
gDeferredFullbrightShinyProgram.mName = "Deferred FullbrightShiny Shader";
gDeferredFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
gDeferredFullbrightShinyProgram.mFeatures.hasGamma = true;
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index f14180d957..5fa9b82170 100755
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -366,6 +366,9 @@ extern LLGLSLShader gDeferredAttachmentShadowProgram;
extern LLGLSLShader gDeferredAlphaProgram;
extern LLGLSLShader gDeferredFullbrightProgram;
extern LLGLSLShader gDeferredFullbrightAlphaMaskProgram;
+extern LLGLSLShader gDeferredAlphaWaterProgram;
+extern LLGLSLShader gDeferredFullbrightWaterProgram;
+extern LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram;
extern LLGLSLShader gDeferredEmissiveProgram;
extern LLGLSLShader gDeferredAvatarEyesProgram;
extern LLGLSLShader gDeferredAvatarAlphaProgram;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index d89ad615ae..c593c85ce7 100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -8831,9 +8831,9 @@ void LLPipeline::renderDeferredLighting()
gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mScreen.getWidth(), mScreen.getHeight());
- F32 gamma = 1.0/2.2;
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
- gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, gamma);
+ gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
gGL.begin(LLRender::TRIANGLE_STRIP);
gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
@@ -9380,9 +9380,9 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target)
gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, target->getWidth(), target->getHeight());
- F32 gamma = 1.0/2.2;
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
- gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, gamma);
+ gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
gGL.begin(LLRender::TRIANGLE_STRIP);
gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);