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authorGraham Linden <graham@lindenlab.com>2013-07-23 04:52:59 -0700
committerGraham Linden <graham@lindenlab.com>2013-07-23 04:52:59 -0700
commitfa74313e7db1132cd76313864d72aac27902a126 (patch)
treeb7163858585d78565f4ecda4f26f40d075f6ed9a /indra/newview
parent920ca152c662eec12f0e6bcc4fd19feb978e88d4 (diff)
NORSPEC-314 WIP make work-around easier to flip and add 9800M as an evil mac
Diffstat (limited to 'indra/newview')
-rwxr-xr-xindra/newview/lldrawpoolsimple.cpp40
1 files changed, 34 insertions, 6 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index d51b84cfbc..06e8a3537a 100755
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -37,6 +37,7 @@
#include "llviewershadermgr.h"
#include "llrender.h"
+#define GE_FORCE_WORKAROUND LL_DARWIN
static LLGLSLShader* simple_shader = NULL;
static LLGLSLShader* fullbright_shader = NULL;
@@ -654,7 +655,20 @@ void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass)
gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
}
else
- {
+ {
+
+#if GE_FORCE_WORKAROUND
+ // Work-around until we can figure out why the right shader causes
+ // the GeForce driver to go tango uniform on OS X 10.6.8 only
+ //
+ if (gGLManager.mIsMobileGF)
+ {
+ gObjectFullbrightAlphaMaskProgram.bind();
+ gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ return;
+ }
+#endif
+
if (LLPipeline::sUnderWaterRender)
{
gDeferredFullbrightAlphaMaskWaterProgram.bind();
@@ -665,7 +679,6 @@ void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass)
gDeferredFullbrightAlphaMaskProgram.bind();
gDeferredFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
}
-
}
}
@@ -685,11 +698,26 @@ void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass)
}
else
{
-#if LL_DARWIN
- gObjectFullbrightAlphaMaskProgram.unbind();
-#else
- gDeferredFullbrightAlphaMaskProgram.unbind();
+
+#if GE_FORCE_WORKAROUND
+ // Work-around until we can figure out why the right shader causes
+ // the GeForce driver to go tango uniform on OS X 10.6.8 only
+ //
+ if (gGLManager.mIsMobileGF)
+ {
+ gObjectFullbrightAlphaMaskProgram.unbind();
+ }
+ else
#endif
+ if (LLPipeline::sUnderWaterRender)
+ {
+ gDeferredFullbrightAlphaMaskWaterProgram.unbind();
+ }
+ else
+ {
+ gDeferredFullbrightAlphaMaskProgram.unbind();
+ }
+
}
LLRenderPass::endRenderPass(pass);
}