Age | Commit message (Collapse) | Author |
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neighbors getting sampled (badly).
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for objects close to the camera at some angles and leaks query objects, will follow up.
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"haziness" (and also fix banding in emissive materials)
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commit -- immediately apply scale to sphere probes.
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shadow frusta)
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SL-19002: Handle edge case in client networking which could cause material ID and overrides to become out-of-sync
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call queueApply/queueModify
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SL-19080: GLTF Material asset consistency: Part 2: Update viewer GLTF Material asset upload to v1.1
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Also fix stuck sun/moon and incidental decruft.
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expected.
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We allow droping no-copy textures and materials into object's inventory, and we allow asigning them from picker, there should be no reason why drag &drop should be different
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compliance and removal of unsupported features
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running under wine)
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and make the value a debug setting.
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(optimization). Incidental decruft.
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see commit e9e37aa2ad2315611f262b2b090fe9672f6fee04 for details.
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Feed fresnel component into PBR alpha. Remove obsolete "shader_hierarchy.txt", remove redundant LL_PROFILE_ZONE_SCOPED, remove unused shader feature flag.
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forward rendering code.
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wrong color space.
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