Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-16 | Merge branch 'master' into DRTVWR-534 | Andrey Lihatskiy | |
# Conflicts: # indra/newview/VIEWER_VERSION.txt | |||
2021-11-16 | Merge branch 'master' into DRTVWR-519 | Andrey Lihatskiy | |
# Conflicts: # README.md | |||
2021-11-15 | Increment viewer version to 6.5.1 | Nat Goodspeed | |
following promotion of DRTVWR-545 | |||
2021-11-15 | SL-15756 Removed mHasGeneratedFaces | Andrey Kleshchev | |
mHasGeneratedFaces is always true for some types of models and glod was treating faces as one mesh by default, so meshoptimizer should do the same regardles of mHasGeneratedFaces | |||
2021-11-15 | Revert "SL-16220: Merge branch 'origin/DRTVWR-546' into glthread" | Dave Houlton | |
This reverts commit 5188a26a8521251dda07ac0140bb129f28417e49, reversing changes made to 819088563e13f1d75e048311fbaf0df4a79b7e19. | |||
2021-11-12 | SL-14895, restore previous post-deferred alpha behavior | Dave Houlton | |
2021-11-12 | SL-14895, point light atten should move inversely light radius | Dave Houlton | |
2021-11-12 | SL-16220: Merge branch 'origin/DRTVWR-546' into glthread | Nat Goodspeed | |
2021-11-12 | SL-11678 Avatar is reflecting on the under side of water surface | Andrey Kleshchev | |
Avatar wasn't reflecting but distorting, since avatar was already under water it looked like a 'reflection' of avatar, but was not rotated right and with wrong angle. | |||
2021-11-12 | SL-15993 Disabling transparent water should not disable advanced lighting | Andrey Kleshchev | |
2021-11-12 | SL-16056 Improve 'avatar cloud' behavior | Andrey Kleshchev | |
Make avatar cloud delay longer proportionally to load time | |||
2021-11-12 | SL-13561 When ALM is enabled, disabling water rendering breaks the sky | Andrey Kleshchev | |
2021-11-11 | SL-16355 - spammy message removed | Brad Payne (Vir Linden) | |
2021-11-10 | Merged DRTVWR-546 into SL-16329 | Vir Linden | |
2021-11-10 | SL-16330 mac build fix | Mnikolenko Productengine | |
2021-11-10 | SL-15521 Fix debian license file not mentioning meshoptimizer | Andrey Kleshchev | |
Just in case | |||
2021-11-10 | SL-14403 Removed glod | Andrey Kleshchev | |
2021-11-10 | Merge branch 'DRTVWR-546' into glthread | Nat Goodspeed | |
2021-11-10 | SL-16094: Statically link to Windows IMM32.LIB. | Nat Goodspeed | |
llwindowwin32.cpp's LLWinImm class used to dynamically load IMM32.DLL and populate its methods using GetProcAddress(). That was to support Windows XP. Since we've dropped Windows XP, use static linking instead, with dramatically fewer lines of code (and less of a thread safety alarm trigger). We retain the LLWinImm wrapper class only as a hook for Tracy instrumentation. | |||
2021-11-10 | SL-16330 move VSync checkbox to General group | Mnikolenko Productengine | |
2021-11-09 | Merged DRTVWR-546 into SL-16329 | Vir Linden | |
2021-11-09 | SL-16329 - track frame time and jitter (as average deviation frame to frame) ↵ | Brad Payne (Vir Linden) | |
in stats window | |||
2021-11-09 | SL-16330 Clean up vertical sync handling, add to UI | Mnikolenko Productengine | |
2021-11-07 | SL-16299 Added the correct @rpath for libvlc | Andrey Lihatskiy | |
2021-11-05 | SL-16202: Use WorkQueue::postTo() for texture create/post handshake. | Nat Goodspeed | |
That is, when LLViewerFetchedTexture::scheduleCreateTexture() wants to call createTexture() on the LLImageGLThread, but postCreateTexture() on the main thread, use the "mainloop" WorkQueue to set up the handshake. Give ThreadPool a public virtual run() method so a subclass can override with desired behavior. This necessitates a virtual destructor. Add accessors for embedded WorkQueue (for post calls), ThreadPool name and width (in threads). Allow LLSimpleton::createInstance() to forward arguments to the subject constructor. Make LLImageGLThread an LLSimpleton - that abstraction didn't yet exist at the time LLImageGLThread was coded. Also derive from ThreadPool rather than LLThread. Make it a single-thread "pool" with a very large queue capacity. | |||
2021-11-04 | SL-14098 re-enable occlusion culling during reflection pass | Dave Houlton | |
2021-11-04 | SL-13565 occlusion/reflection tracy markup | Dave Houlton | |
2021-11-04 | SL-16299 fix warning about CFBundleIdentifier not matching ↵ | Brad Kittenbrink | |
PRODUCT_BUNDLE_IDENTIFIER | |||
2021-11-04 | SL-16202: Use large WorkQueue size limits for mainloop and General. | Nat Goodspeed | |
Give ThreadPool and WorkQueue the ability to override default ThreadSafeSchedule capacity. Instantiate "mainloop" WorkQueue and "General" ThreadPool with very large capacity because we never want to have to block trying to push to either. | |||
2021-11-04 | SL-16202: Streamline WorkQueues in LLImageGLThread. | Nat Goodspeed | |
Use the new WorkQueue::postIfOpen() method in LLImageGLThread::post(). That makes the LLImageGLThread method a trivial wrapper, which can accept templated work items and pass them through to the WorkQueue method, eliminating double indirection due to multiple layers of std::function. Eliminate LLImageGLThread's WorkQueue intended for work on the main queue. Since the main loop already has a WorkQueue of its own, post work directly to that WorkQueue instead of using a separate WorkQueue misleadingly embedded in LLImageGLThread. Instead of looking up the main thread's WorkQueue every time, capture a pointer in LLImageGL's constructor. We no longer need a fallback queue for when the main thread's WorkQueue is full. We no longer need the main loop to poll LLImageGL to service the local main-thread-targeted WorkQueue, or to copy work from the fallback queue to the main queue. That eliminates LLImageGLThread::postCallback(), mCallbackQueue, mPendingCallbackQ, executeCallbacks() -- and even LLImageGL::updateClass() and LLAppViewer's call to it. Change LLViewerFetchedTexture::scheduleCreateTexture() to post work to the main thread's WorkQueue instead of calling LLImageGLThread::postCallback(). | |||
2021-11-04 | SL-16202: Instantiate LLSimpleton::sInstance generically | Nat Goodspeed | |
instead of requiring a separate declaration for each subclass. The previous way produces errors in clang. | |||
2021-11-04 | SL-16202: Merge branch 'sl-16220' into glthread | Nat Goodspeed | |
2021-11-04 | SL-16299 Updated dullahan to CT build 565428; entitlements cleanup | Andrey Lihatskiy | |
2021-11-03 | SL-16299 Added entitlements for the app bundle signing | Andrey Lihatskiy | |
2021-10-29 | Fix merge conflict | Ptolemy | |
2021-10-28 | SL-9436 Don't render 100% transparent objects. | Dave Parks | |
2021-10-28 | SL-15462 Convert waitForChannel() into state machine | Andrey Kleshchev | |
2021-10-28 | SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵ | Dave Parks | |
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton | |||
2021-10-27 | SL-16127: Make another pass removing redundant LLSD op [] calls, unused ↵ | Ptolemy | |
vars, and use atmospheric already calculated | |||
2021-10-27 | Merged in SL-16127 (pull request #741) | Michael Pohoreski | |
SL-16127 Approved-by: Euclid Linden Approved-by: Dave Parks | |||
2021-10-26 | SL-16193 Fix for mesh selection outline not rendering correctly (and broken ↵ | Dave Parks | |
physics shapes display). | |||
2021-10-25 | SL-16246 protect null deference | Dave Houlton | |
2021-10-25 | SL-16243 Add Tracy timers to global new/delete overrides. | Dave Parks | |
2021-10-25 | SL-16234 handle closing floater correctly | Mnikolenko Productengine | |
2021-10-25 | Merged DRTVWR-546 into SL-15999 | Vir Linden | |
2021-10-25 | SL-16218 treat texture selection similar to diffuse map handling. | Mnikolenko Productengine | |
2021-10-22 | SL-16222 Don't use bindFast for legacy bump maps (weird loading path ↵ | Runitai Linden | |
sometimes has stale texture state). | |||
2021-10-22 | merge | Brad Payne (Vir Linden) | |
2021-10-22 | SL-16203 Fix for wonky handling of mouse deltas. | Dave Parks | |
2021-10-22 | SL-16220: Merge branch 'master' into sl-16220 | Nat Goodspeed | |