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AgeCommit message (Expand)Author
2021-11-19SL-15993 Disabling transparent water should not disable advanced lightingAndrey Kleshchev
2021-11-19SL-16056 Improve 'avatar cloud' behaviorAndrey Kleshchev
2021-11-19SL-13561 When ALM is enabled, disabling water rendering breaks the skyAndrey Kleshchev
2021-11-19SL-16355 - spammy message removedBrad Payne (Vir Linden)
2021-11-19SL-16330 mac build fixMnikolenko Productengine
2021-11-19SL-16329 - track frame time and jitter (as average deviation frame to frame) ...Brad Payne (Vir Linden)
2021-11-10Merge branch 'DRTVWR-546' into glthreadNat Goodspeed
2021-11-10SL-16094: Statically link to Windows IMM32.LIB.Nat Goodspeed
2021-11-10SL-16330 move VSync checkbox to General groupMnikolenko Productengine
2021-11-09SL-16330 Clean up vertical sync handling, add to UIMnikolenko Productengine
2021-11-05SL-16202: Use WorkQueue::postTo() for texture create/post handshake.Nat Goodspeed
2021-11-04SL-14098 re-enable occlusion culling during reflection passDave Houlton
2021-11-04SL-13565 occlusion/reflection tracy markupDave Houlton
2021-11-04SL-16202: Use large WorkQueue size limits for mainloop and General.Nat Goodspeed
2021-11-04SL-16202: Streamline WorkQueues in LLImageGLThread.Nat Goodspeed
2021-11-04SL-16202: Instantiate LLSimpleton::sInstance genericallyNat Goodspeed
2021-11-04SL-16202: Merge branch 'sl-16220' into glthreadNat Goodspeed
2021-10-29Fix merge conflictPtolemy
2021-10-28SL-9436 Don't render 100% transparent objects.Dave Parks
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...Dave Parks
2021-10-27SL-16127: Make another pass removing redundant LLSD op [] calls, unused vars,...Ptolemy
2021-10-27Merged in SL-16127 (pull request #741)Michael Pohoreski
2021-10-26SL-16193 Fix for mesh selection outline not rendering correctly (and broken p...Dave Parks
2021-10-25SL-16246 protect null deferenceDave Houlton
2021-10-25SL-16243 Add Tracy timers to global new/delete overrides.Dave Parks
2021-10-25SL-16234 handle closing floater correctlyMnikolenko Productengine
2021-10-25Merged DRTVWR-546 into SL-15999Vir Linden
2021-10-22SL-16222 Don't use bindFast for legacy bump maps (weird loading path sometime...Runitai Linden
2021-10-22mergeBrad Payne (Vir Linden)
2021-10-22SL-16203 Fix for wonky handling of mouse deltas.Dave Parks
2021-10-22SL-16220: Merge branch 'master' into sl-16220Nat Goodspeed
2021-10-22SL-16220: Add LL::ThreadPool class and a "General" instance.Nat Goodspeed
2021-10-22SL-16234 FIXED Frame stall caused by unnecessary building the floater when ex...Mnikolenko Productengine
2021-10-21SL-16127: Const cleanupPtolemy
2021-10-21SL-16127: More cleanupPtolemy
2021-10-21SL-16127: Cleanup constsPtolemy
2021-10-21SL-16127: Fix bug in int() not calling getDistanceMultiplier(), calc() not ca...Ptolemy
2021-10-21SL-16127: Use cached skyPtolemy
2021-10-21SL-16127: Cleanup indentation and whitespace to match coding stylePtolemy
2021-10-21SL-16127: Use cache psky when possiblePtolemy
2021-10-21SL-16127: Cleanup trailing whitespacePtolemy
2021-10-21SL-16127: Remove unused functionsPtolemy
2021-10-21SL-16127: Replace slow getLightTransmittance with faster versionPtolemy
2021-10-21SL-16202 Fix for textures appearing black or flashing white due to optimizati...Dave Parks
2021-10-20SL-16220: Add a WorkQueue to be serviced by mainloop.Nat Goodspeed
2021-10-20SL-16184 FIXED Frame stall when friend comes online.Mnikolenko Productengine
2021-10-19SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD...Dave Parks
2021-10-14Merged DRTVWR-546 into SL-16166Dave Parks
2021-10-14SL-16166 Apply optimizations from pushBatch to other render call sites. Opti...Runitai Linden
2021-10-14SL-16131 Fix for alignment warnings on Win32 builds.Dave Parks