Age | Commit message (Collapse) | Author |
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as requested by Bavid Dailey.
Having timestamp is set as the default.
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Noticed later that the bottom scrollbar stepper was still slightly cut-off. Reduce list height again by 3.
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Adding NearMeRange slider caused avatar at the bottom of the nearby list to be cut off. Fix by reducing height.
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Add "m" after the NearMeRange slider distance.
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Add slider allowing users to adjust NearMeRange
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Add option to show/hide avatar name in privacy panel & connect rich presense directly to llappviewer.cpp
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I was going to use LLAgentUI::buildLocationString but there's no
location format that shows only region and coords without having
to have the parcel name empty, so I copied buildLocationString
implementation in the case of LOCATION_FORMAT_NO_MATURITY but when
the parcel name is empty.
I had to make updateDiscordActivity check agent's ID and the
existence of agent avatar pointer first before trying to set
Activity Details or State, cause I like the "Show location" button
be checkable not only after online when both the ID & pointer will
have existed. I think this way is simpler than programmatically
enabling the "Show location" button after the user is logged in.
I put a trigger to Activity update somewhere after the user is
logged in for now, not yet after a TP.
The elapsed time gets reset whenever Activity is updated for now,
but I'll try to make elapsed time extended instead.
No Party for now, because I couldn't find a way to make a Party
shown without showing its CurrentSize (I could still get away not
showing its MaxSize by setting it to 0), so the State (location)
is shown above the elapsed time, not on the right of it.
I'll try to figure out to get some representative numbers for its
CurrentSize & MaxSize next.
Also no privacy on hiding the username for now, until the UI is
ready.
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Now the access token is saved the way passwords are saved, but
without a username, so we can have some persistence without having
to implement an OAuth2 backend server cause we would have to store
those tokens there anyway still and that would even require more
disclosure that the user token gets saved on a server, and it's
just simpler to not go that way. Discord Social SDK doesn't have
to have a helper for sending code to a custom server anyway, that
we would have to have some asynchronous HTTP requestor ready.
Show location check button gets enabled only when Discord
integration is enabled, though it's not functioning yet.
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Add tab and checkboxes for discord social SDK integration options to panel_preferences_privacy.xml
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for material and model upload
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To simplify merging into mesh import branch
This reverts commit b0c951ffe348f478f27a85720cc7aeffea32fe73.
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Make downstepper better match upstepper
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Download DiscordSocialSdk-1.4.9649.zip
https://discord.com/developers/applications/1393451183741599796/social-sdk/downloads
to your ~/Downloads folder.
Add -DUSE_DISCORD:BOOL=ON to your cmake line.
The authorisation is triggered by selecting Help > Discord Social.
It seems that the user will need to do this every time they want Rich
Presence support on the viewer while using Discord.
The Discord app is still set to be a public client in the OAuth2 tab,
I'm going to try to make it work with the app set to be a confidential
client, next.
All Discord-related code are contained within one file, llstartup.cpp,
and other classes access it through some opaque layer, static functions,
otherwise we'd get these "duplicate symbol" linking errors.
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Variant of default skin with gold buttons & tabs
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Make some widgets less opaque for more consistency
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cause it can be thought of as something advanced, having to do with scripted objects.
We had to do this cause sound pref panel is already full, that it would
cause the Voice Input/Output devices lower part to be truncated.
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This reverts commit 78713f69f979ad911bd0e60d85feaeaa75c8cf77.
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This reverts commit 0a2d9f0abbbcac254027250f2a898dbde8445a23.
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This reverts commit c7714fb31915b70af4ca24cde61751484dd967e9.
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This commit changes the look of the avatar cloud
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for better comparison with collada output
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Fix bit logic mistake in PRIM_MEDIA_FIRST_CLICK_INTERACT work
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Properly handle importer's crashes in general
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First pass at adding expanded frametiming stats to the viewer.
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https://megapahit.com/show_bug.cgi?id=108
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