Age | Commit message (Expand) | Author |
2024-04-29 | #824 Process source files in bulk: replace tabs with spaces, convert CRLF to ... | Andrey Lihatskiy |
2023-12-11 | SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ... | Dave Parks |
2023-11-30 | SL-20611 Incorporate water haze into new post effect atmospherics goodness | RunitaiLinden |
2023-10-16 | SL-20258 Fix for LSL spamming new probes into the scene deadlocking probe upd... | RunitaiLinden |
2023-10-04 | SL-20141 Remove "Local Lights" checkbox and instead make the number of lights... | RunitaiLinden |
2023-07-21 | SL-20010 Make reflection probes ignore touch actions. | RunitaiLinden |
2023-07-19 | DRTVWR-559 Fix for shadows not respecting double sided on opaque PBR surfaces | RunitaiLinden |
2023-07-12 | SL-19567: Add option RenderGlowNoise for low precision glow dithering, enable... | Cosmic Linden |
2023-06-23 | SL-19897 Fix for 100% transparent objects not showing up in highlight transpa... | RunitaiLinden |
2023-05-26 | Addressing some performance related feedback with SSR getting drastically slo... | Jonathan "Geenz" Goodman |
2023-05-22 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman |
2023-05-18 | DRTVWR-559 Fix for shower curtain not opening smoothly. Incidental decruft. | RunitaiLinden |
2023-05-18 | SL-19726 Fix for llTargetOmega on child prim breaking shadow rendering. Inci... | RunitaiLinden |
2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden |
2023-05-17 | SL-19655 Remove concept of "low priority" updates (RenderDebugGLSession asser... | RunitaiLinden |
2023-05-11 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman |
2023-05-11 | Finally get glossy SSR up. | Jonathan "Geenz" Goodman |
2023-05-11 | SL-19236: Fix HUDs not rendering when transparent water graphics setting is off | Cosmic Linden |
2023-05-03 | DRTVWR-559 WIP - optimize ARC calculation et al. | RunitaiLinden |
2023-05-02 | DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU time... | RunitaiLinden |
2023-05-01 | SL-19656 Rewrite avatar and attachment render metrics to not interfere with r... | RunitaiLinden |
2023-04-26 | Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539 | Brad Linden |
2023-04-20 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman |
2023-04-20 | SL-19598: Fix shadows not having textures for PBR/non-rigged/alpha blended prims | Cosmic Linden |
2023-04-14 | Move mipmap generation into LLRenderTarget. | Jonathan "Geenz" Goodman |
2023-04-13 | SL-19573: Fix alpha mask prims not rendering in HUD | Cosmic Linden |
2023-04-12 | Fixed DoF | Jonathan "Geenz" Goodman |
2023-04-12 | Combine glow in a separate shader. | Jonathan "Geenz" Goodman |
2023-04-10 | Get DoF moved into its own method | Jonathan "Geenz" Goodman |
2023-04-08 | Start moving our post process into methods. | Jonathan "Geenz" Goodman |
2023-04-05 | SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157) | RunitaiLinden |
2023-03-29 | DRTVWR-559 Dynamic exposure followup -- stochastic sampling, weight based on ... | Dave Parks |
2023-03-28 | DRTVWR-559 Dynamically adjust exposure. | Dave Parks |
2023-03-24 | SL-19321 Optimization pass -- Remove another shadow split from probe render, ... | Dave Parks |
2023-03-10 | DRTVWR-559 Fix for assert in LLVertexBuffer, incidental decruft. | Dave Parks |
2023-02-27 | DRTVWR-559 Fix for occlusion culling going off the rails when settings change... | Dave Parks |
2023-02-21 | DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect for... | Dave Parks |
2023-02-14 | SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ... | Dave Parks |
2023-02-09 | SL-19181 Modulate "glow" by PBR emissive. | Dave Parks |
2023-02-07 | SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (... | Dave Parks |
2023-02-03 | SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw... | Dave Parks |
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong... | Dave Parks |
2023-02-01 | SL-19000 Fix various 3D UI components not respecting depth buffer. Incidenta... | Dave Parks |
2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending.... | RunitaiLinden |
2023-01-23 | SL-19015 Fix for spot light shadows. | Dave Parks |
2023-01-20 | SL-18869 GL 3 compatibility pass and minor decruft. | Dave Parks |
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden |
2023-01-10 | SL-18869 Optimizations -- Bring back water plane clipping for above/below wat... | Dave Parks |
2023-01-09 | SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy col... | Dave Parks |
2023-01-09 | SL-18869 Optimizations -- decruftify LLVertexBuffer and make an optimal "rend... | Dave Parks |