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authorDave Parks <davep@lindenlab.com>2023-02-03 17:18:39 -0600
committerDave Parks <davep@lindenlab.com>2023-02-03 17:18:39 -0600
commit830cb6b66551025285120fb628f0b5ebf3841756 (patch)
tree668e10bab4f075bca49f006017e7dfccfd8096ce /indra/newview/pipeline.h
parent4259ea79535e88ef6d8ec8415c53c28d0c2d89ac (diff)
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong color space.
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r--indra/newview/pipeline.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 5b80ae5696..f5b77a5e08 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -459,7 +459,6 @@ public:
// Following are pool types (some are also object types)
RENDER_TYPE_SKY = LLDrawPool::POOL_SKY,
RENDER_TYPE_WL_SKY = LLDrawPool::POOL_WL_SKY,
- RENDER_TYPE_GROUND = LLDrawPool::POOL_GROUND,
RENDER_TYPE_TERRAIN = LLDrawPool::POOL_TERRAIN,
RENDER_TYPE_SIMPLE = LLDrawPool::POOL_SIMPLE,
RENDER_TYPE_GRASS = LLDrawPool::POOL_GRASS,
@@ -471,7 +470,6 @@ public:
RENDER_TYPE_AVATAR = LLDrawPool::POOL_AVATAR,
RENDER_TYPE_CONTROL_AV = LLDrawPool::POOL_CONTROL_AV, // Animesh
RENDER_TYPE_TREE = LLDrawPool::POOL_TREE,
- RENDER_TYPE_INVISIBLE = LLDrawPool::POOL_INVISIBLE,
RENDER_TYPE_VOIDWATER = LLDrawPool::POOL_VOIDWATER,
RENDER_TYPE_WATER = LLDrawPool::POOL_WATER,
RENDER_TYPE_GLTF_PBR = LLDrawPool::POOL_GLTF_PBR,
@@ -892,13 +890,11 @@ protected:
LLDrawPool* mSkyPool = nullptr;
LLDrawPool* mTerrainPool = nullptr;
LLDrawPool* mWaterPool = nullptr;
- LLDrawPool* mGroundPool = nullptr;
LLRenderPass* mSimplePool = nullptr;
LLRenderPass* mGrassPool = nullptr;
LLRenderPass* mAlphaMaskPool = nullptr;
LLRenderPass* mFullbrightAlphaMaskPool = nullptr;
LLRenderPass* mFullbrightPool = nullptr;
- LLDrawPool* mInvisiblePool = nullptr;
LLDrawPool* mGlowPool = nullptr;
LLDrawPool* mBumpPool = nullptr;
LLDrawPool* mMaterialsPool = nullptr;