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authorRunitaiLinden <davep@lindenlab.com>2023-06-23 11:46:09 -0500
committerRunitaiLinden <davep@lindenlab.com>2023-06-23 11:46:09 -0500
commit22eecf1018d8adbf214b9f1072b3cd6d3ab3d5ae (patch)
tree98586195750547e343941ed10132f4f440853300 /indra/newview/pipeline.h
parent3a1b60b2baa80218a79bf33cf983bd28df4f2343 (diff)
SL-19897 Fix for 100% transparent objects not showing up in highlight transparent until LoD switch.
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r--indra/newview/pipeline.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 19c8b06a46..961a55330a 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -131,6 +131,10 @@ public:
bool allocateScreenBuffer(U32 resX, U32 resY, U32 samples);
bool allocateShadowBuffer(U32 resX, U32 resY);
+ // rebuild all LLVOVolume render batches
+ void rebuildDrawInfo();
+
+ // Clear LLFace mVertexBuffer pointers
void resetVertexBuffers(LLDrawable* drawable);
// perform a profile of the given avatar
@@ -449,7 +453,6 @@ public:
void handleShadowDetailChanged();
LLReflectionMapManager mReflectionMapManager;
- void overrideEnvironmentMap();
private:
void unloadShaders();