Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-21 | SL-11012 Ambient setting can be missing from llsd | andreykproductengine | |
2019-05-13 | SL-10996 | Graham Linden | |
Restore old sun matrix gen code. Make sky use correct colorspace. Make sunlight color the CPU-generated WL color when not using atmo shaders or deferred (helps 11107). | |||
2019-03-29 | Tweaked naming a bit, also white space. | Geenz | |
Will wait for a response from @graham_linden regarding moving the sRGB conversion functions in llmath.h to llrender. | |||
2019-03-29 | Gamma correction pass 2: | Geenz | |
Make sure lights are in the correct color space. Bonus: cache the sRGB color in setLightColor on point and spot lights. Frees up a pow and some multiplies on the CPU every frame. | |||
2019-03-29 | Fixing gamma correction in EEP Step 1: | Geenz | |
Thou shall always read the sky cubemap as sRGB using hardware sampling. | |||
2019-02-05 | SL-10443 | Graham Linden | |
Make fix which gets 10276 and 10443, but leaves the bizarre flip at the zenith so that the sun/moon textures are always upright w.r.t the viewer. | |||
2019-01-31 | SL-10443 | Graham Linden | |
Fix sun/moon disc geo generation reversing the UVs of the images for same. Remove comment about voidwater when depth clamp is unavailable as it no longer applies. | |||
2019-01-24 | SL-10276 | Graham Linden | |
SL-9851 Fix cloud shaders to ignore clouds when cloud_scale is 0. Fix creation of heavenly body geo to avoid degenerate vector math and not randomly flip orientation when crossing zenith. Add sun_up_factor to eliminate sun glow around moon when sun is down. | |||
2019-01-03 | Fix two files stomped my merging VR before a downstream branch. | Graham Linden | |
2018-11-15 | Merge 6ish | Graham Linden | |
2017-11-29 | DRTVWR-418: Merge from latest viewer-release | Nat Goodspeed | |
2017-11-01 | MAINT-7228 Vertex buffer allocation failure handling | andreykproductengine | |
2016-04-22 | x64: Do not use a union of LLColor4U. Especially having the two pointer in ↵ | Nicky | |
there will blow up the struct to at least 8 byte, which will break VBO packing as this class needs to be 4 byte in size. (transplanted from 847df86d6b5daa69dcfc428df18876a9c1e8bef6) | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2014-10-20 | Update to build on Xcode 6.0: Large (and final) collection of fixes for ↵ | callum_linden | |
unused variables, unused const-variables, unused member variables & functions etc. Also removed flags from CMake | |||
2014-03-12 | merge with release | Richard Linden | |
2013-10-25 | SH-3419 Replace per-object time dilation factor with region-wide | Andrew Meadows | |
Reviewed with Simon | |||
2013-10-15 | renamed TimeBlock to BlockTimerStatHandle | Richard Linden | |
2013-09-05 | changed fast timer over to using macro | Richard Linden | |
another attempt to move mem stat into base class | |||
2013-07-30 | Summer cleaning - removed a lot of llcommon dependencies to speed up build times | Richard Linden | |
consolidated most indra-specific constants in llcommon under indra_constants.h fixed issues with operations on mixed unit types (implicit and explicit) made LL_INFOS() style macros variadic in order to subsume other logging methods such as ll_infos added optional tag output to error recorders | |||
2013-06-05 | merge with viewer-release | Richard Linden | |
2013-04-19 | merge changes for DRTVWR-294 | Oz Linden | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2013-03-08 | SH-3959 WIP - pass information about type of fetched image - server bake, ↵ | Brad Payne (Vir Linden) | |
host bake, map tile, etc - down the chain so LLTextureFetchWorker can adjust behavior as needed | |||
2013-01-10 | gcc fixes | Andrew Meadows | |
2012-09-04 | Split gl-specific LLViewerTexture implementation into llrender/LLGLViewerTexture | Don Kjer | |
2012-06-19 | MAINT-794 Factor out a lot of CPU overhead around updating objects. | Dave Parks | |
2012-01-30 | SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders ↵ | Leslie Linden | |
enabled on Intel HD 3000, 10.7.2 Refactored WindLight estate settings to use float uniforms in the shaders that only need it, rather than vec4's for everything. | |||
2011-09-26 | SH-2244 changes to run in a core context on AMD hardware without generating ↵ | Dave Parks | |
deprecation or performance warnings | |||
2011-09-23 | SH-2244 Better VAO support -- still slower than non-VAO implementation for ↵ | Dave Parks | |
some reason | |||
2011-09-17 | SH-2243 work in progress -- gDEBugger guided removal of deprecated state changes | Dave Parks | |
2011-07-27 | SH-2120 Better fix for water being very dark when basic shaders disabled ↵ | Dave Parks | |
(sinA might be negative) | |||
2011-07-27 | SH-2120 Fix for water being very dark when basic shaders disabled. | Dave Parks | |
2011-06-22 | merge latest viewer-development | Oz Linden | |
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks | |
2011-05-23 | merge latest changes (post-2.7.0) from viewer-development | Oz Linden | |
2011-05-11 | SH-1533 Fix for skybox going black under certain conditions. | Dave Parks | |
2011-03-31 | STORM-1126 merge | Vadim ProductEngine | |
2011-03-03 | SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be ↵ | Dave Parks | |
paranoid about who gets to touch its LLVertexBuffer members. Reviewed by Nyx. | |||
2010-12-30 | STORM-955: VWR-24312: Massively duplicated objects | Aleric Inglewood | |
Turns out that most of my SNOW-800 patch was included in Viewer 2 (albeit without crediting me). However, not everything was used and some more cleaning up was possible. After this patch, and when compiling with optimization, there are no duplicates left anymore that shouldn't be there in the first place. Apart from the debug stream iostream guard variable, there are several static variables with the same name (r, r1, r2, etc) but that indeed actually different symbol objects. Then there are a few constant POD arrays that are duplicated a hand full of times because they are accessed with a variable index (so optimizing them away is not possible). I left them like that (although defining those as extern as well would have been more consistent and not slower; in fact it would be faster theoretically because those arrays could share the same cache page then). | |||
2010-09-27 | STORM-1126 WIP Windlight Estate Settings port from 1.23: first pass at ↵ | Nyx (Neal Orman) | |
merging in windlight estate settings to viewer-dev codebase. not built, not tested. Probably needs a bunch of fixes to be able to be integrated. (resubmitted by Vadim ProductEngine) | |||
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden | |
back-out the back-out for this branch. yay. | |||
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden | |
Backing out this merge that I pushed (prematurely) to the wrong place. | |||
2010-08-24 | merge heads. whew. | Tofu Linden | |
2010-08-23 | fix for EXT-8101: [crashhunters] crash in LLVOSky::calcAtmospherics() | Xiaohong Bao | |
2010-08-13 | Change license from GPL to LGPL (version 2.1) | Oz Linden | |
2010-03-23 | EXT-2959 : Full out camera functions from llagent to llagentcamera | Loren Shih | |
First check-in; only compiles, nothing more. | |||
2010-01-28 | CID-356 | Tofu Linden | |
Checker: UNINIT_CTOR Function: LLVOSky::LLVOSky(const LLUUID &, unsigned char, LLViewerRegion *) File: /indra/newview/llvosky.cpp | |||
2009-11-06 | merge from texture-pipeline | Steve Bennetts | |
2009-11-06 | merge QAR-1829: texture pipeline branch in viewer-2.0.0.3 | Xiaohong Bao | |