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authorDave Parks <davep@lindenlab.com>2011-07-27 00:19:54 -0500
committerDave Parks <davep@lindenlab.com>2011-07-27 00:19:54 -0500
commit531c5c4e49283dcb8b5ef3d862185dc315e01b86 (patch)
treeba06e6dba927754e7958e6d1da2c24ee35ff5561 /indra/newview/llvosky.cpp
parentd11891bfc2737ccb15cb97e762f849fb888ff1bc (diff)
SH-2120 Fix for water being very dark when basic shaders disabled.
Diffstat (limited to 'indra/newview/llvosky.cpp')
-rw-r--r--indra/newview/llvosky.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index 66ba6249d3..3a94b03a84 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -754,7 +754,7 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo
{
// project the direction ray onto the sky dome.
F32 phi = acos(Pn[1]);
- F32 sinA = sin(F_PI - phi);
+ F32 sinA = llmax(sin(F_PI - phi), 0.01f);
F32 Plen = dome_radius * sin(F_PI + phi + asin(dome_offset_ratio * sinA)) / sinA;
Pn *= Plen;