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author | Dave Parks <davep@lindenlab.com> | 2011-07-27 00:19:54 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-07-27 00:19:54 -0500 |
commit | 531c5c4e49283dcb8b5ef3d862185dc315e01b86 (patch) | |
tree | ba06e6dba927754e7958e6d1da2c24ee35ff5561 /indra | |
parent | d11891bfc2737ccb15cb97e762f849fb888ff1bc (diff) |
SH-2120 Fix for water being very dark when basic shaders disabled.
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/llvosky.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index 66ba6249d3..3a94b03a84 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -754,7 +754,7 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo { // project the direction ray onto the sky dome. F32 phi = acos(Pn[1]); - F32 sinA = sin(F_PI - phi); + F32 sinA = llmax(sin(F_PI - phi), 0.01f); F32 Plen = dome_radius * sin(F_PI + phi + asin(dome_offset_ratio * sinA)) / sinA; Pn *= Plen; |