Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-15 | DRTVWR-546 merge up to 6.5.2 | Dave Houlton | |
2021-12-06 | SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ↵ | Dave Parks | |
(decruftify settings, compatibility pass). | |||
2021-12-03 | SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey ↵ | Dave Parks | |
textures | |||
2021-11-24 | DRTVWR-546, SL-16220, SL-16094: Undo previous glthread branch revert. | Nat Goodspeed | |
Reverting a merge is sticky: it tells git you never want to see that branch again. Merging the DRTVWR-546 branch, which contained the revert, into the glthread branch undid much of the development work on that branch. To restore it we must revert the revert. This reverts commit 029b41c0419e975bbb28454538b46dc69ce5d2ba. | |||
2021-11-16 | DRTVWR-546 merge in master v6.5.1 | Dave Houlton | |
2021-11-16 | Merge branch 'master' into DRTVWR-519 | Andrey Lihatskiy | |
# Conflicts: # README.md | |||
2021-11-15 | Revert "SL-16220: Merge branch 'origin/DRTVWR-546' into glthread" | Dave Houlton | |
This reverts commit 5188a26a8521251dda07ac0140bb129f28417e49, reversing changes made to 819088563e13f1d75e048311fbaf0df4a79b7e19. | |||
2021-11-05 | SL-16202: Use WorkQueue::postTo() for texture create/post handshake. | Nat Goodspeed | |
That is, when LLViewerFetchedTexture::scheduleCreateTexture() wants to call createTexture() on the LLImageGLThread, but postCreateTexture() on the main thread, use the "mainloop" WorkQueue to set up the handshake. Give ThreadPool a public virtual run() method so a subclass can override with desired behavior. This necessitates a virtual destructor. Add accessors for embedded WorkQueue (for post calls), ThreadPool name and width (in threads). Allow LLSimpleton::createInstance() to forward arguments to the subject constructor. Make LLImageGLThread an LLSimpleton - that abstraction didn't yet exist at the time LLImageGLThread was coded. Also derive from ThreadPool rather than LLThread. Make it a single-thread "pool" with a very large queue capacity. | |||
2021-11-04 | SL-16202: Streamline WorkQueues in LLImageGLThread. | Nat Goodspeed | |
Use the new WorkQueue::postIfOpen() method in LLImageGLThread::post(). That makes the LLImageGLThread method a trivial wrapper, which can accept templated work items and pass them through to the WorkQueue method, eliminating double indirection due to multiple layers of std::function. Eliminate LLImageGLThread's WorkQueue intended for work on the main queue. Since the main loop already has a WorkQueue of its own, post work directly to that WorkQueue instead of using a separate WorkQueue misleadingly embedded in LLImageGLThread. Instead of looking up the main thread's WorkQueue every time, capture a pointer in LLImageGL's constructor. We no longer need a fallback queue for when the main thread's WorkQueue is full. We no longer need the main loop to poll LLImageGL to service the local main-thread-targeted WorkQueue, or to copy work from the fallback queue to the main queue. That eliminates LLImageGLThread::postCallback(), mCallbackQueue, mPendingCallbackQ, executeCallbacks() -- and even LLImageGL::updateClass() and LLAppViewer's call to it. Change LLViewerFetchedTexture::scheduleCreateTexture() to post work to the main thread's WorkQueue instead of calling LLImageGLThread::postCallback(). | |||
2021-10-28 | SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵ | Dave Parks | |
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton | |||
2021-10-21 | SL-16202 Fix for textures appearing black or flashing white due to ↵ | Dave Parks | |
optimization bugs. | |||
2021-10-12 | SL-16166 Optimization pass on LLRenderPass::pushBatch | Runitai Linden | |
2021-10-11 | SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and ↵ | Dave Parks | |
VAOs by default. | |||
2021-09-20 | SL-16006 and SL-16009 Rigged mesh rendering optimization pass | Dave Parks | |
2021-06-07 | Merge with tip of Master after Viewer release | Callum Prentice | |
2021-06-07 | Merge branch 'master' into DRTVWR-521-maint | Andrey Lihatskiy | |
# Conflicts: # doc/contributions.txt | |||
2021-05-17 | SL-15185 Crash "The face does not have a valid texture" | Andrey Kleshchev | |
2021-03-10 | Merge branch 'master' v6.4.17 into DRTVWR-525 | Dave Houlton | |
2021-03-09 | This set of changes reverts the merge with master (git revert c83e740) and ↵ | Callum Prentice | |
results in a version of the DRTVWR-519 that matches what was presemt before it was deployed as a release viewer *plus* 3 small fixes from Maxim (See commits). This branch can now be used for additional fixes before eventually being used to release D-519 as normal | |||
2021-03-08 | Revert "Merge branch 'master' of https://bitbucket.org/lindenlab/viewer into ↵ | Brad Payne (Vir Linden) | |
DRTVWR-519" This reverts commit e61f485a04dc8c8ac6bcf6a24848359092884d14, reversing changes made to 00c47d079f7e958e473ed4083a7f7691fa02dcd5. | |||
2021-03-02 | Merge branch 'master' v 6.4.15 into DRTVWR-525 | Dave Houlton | |
2021-02-03 | Merge with Master after Viewer release | Callum Prentice | |
2021-02-01 | Merge branch 'master' into DV525-merge-6.4.13 | Dave Houlton | |
2020-11-11 | Merge branch 'master' 6.4.12 into DRTVWR-510 | Dave Houlton | |
2020-11-11 | Merge branch 'master' into DRTVWR-519 | Callum Prentice | |
2020-11-11 | Merge branch 'master' into DRTVWR-513-maint | Andrey Lihatskiy | |
# Conflicts: # autobuild.xml # indra/llui/llfolderviewmodel.h # indra/newview/lltexturecache.cpp # indra/newview/llviewermenu.h # indra/newview/skins/default/xui/en/menu_wearable_list_item.xml | |||
2020-10-23 | SL-14150 Fix spelling | Andrey Kleshchev | |
2020-10-22 | SL-14150 Handle more cases of corrupted cache | Andrey Kleshchev | |
2020-10-19 | DRTVWR-510 clean up obsolete downstream-from-mDebugGPU code | Dave Houlton | |
2020-09-24 | Complete the change from lldiskcache -> llfilesystem and then addition of ↵ | Callum Prentice | |
new lldiskcache implementation | |||
2020-09-16 | Renamed the references to LLVFile and llvfile.* source code plus cmake ↵ | Callum Prentice | |
scripts to use a different name - lldiskcache - since that more closely resembles what it is (or will be) now that the VFA is no more | |||
2020-09-16 | First part of change to remove LLVFS from the Viewer. Consists of code ↵ | Callum Prentice | |
changes to remove LLVFS and LLVFSThread classes along with the associated source files. The existing llvfs folder is renamed to llcache. Also includes changes to CMake script in many places to reflect changes. Eventually, llvfile source file and class will be renamed but that is not in this change. | |||
2020-05-25 | SL-12889 Failed to cache image crashes | Andrey Kleshchev | |
2020-03-05 | SL-9775 FIXED EEP viewer crash when looking at the sun (which is playing ↵ | maxim_productengine | |
parcel media) | |||
2019-11-13 | Merge in from viewer-release 6.3.5 | Dave Houlton | |
2019-10-16 | merge | Brad Payne (Vir Linden) | |
2019-10-15 | Merge from viewer-release | andreykproductengine | |
2019-09-10 | Merge viewer-release 6.3.2 | Graham Linden | |
2019-09-10 | Merged in lindenlab/viewer-release | andreykproductengine | |
2019-06-21 | DRTVWR-493 LLViewerMedia to singleton | andreykproductengine | |
2019-05-31 | SL-11338 Better logging for missing texture reference | andreykproductengine | |
2019-05-08 | Fix merge fail. | Graham Linden | |
2019-04-02 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2018-12-14 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2018-11-22 | Merged in lindenlab/viewer-lynx | AndreyL ProductEngine | |
2018-11-22 | MAINT-8977 Only affect large LOD textures | andreykproductengine | |
2018-11-20 | SL-4730 Prevent viewer from getting more texture details when low on memory | andreykproductengine | |
2018-11-05 | SL-9991 FIXED Crash in LLViewerLODTexture::processTextureStats() | maxim_productengine | |
2018-09-27 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2018-08-20 | MAINT-8977 32bit viewer should have stricter image size cap | andreykproductengine | |