diff options
author | andreykproductengine <andreykproductengine@lindenlab.com> | 2018-11-20 19:47:00 +0200 |
---|---|---|
committer | andreykproductengine <andreykproductengine@lindenlab.com> | 2018-11-20 19:47:00 +0200 |
commit | dea5450d789cb876856db8fc0159e1df34009c19 (patch) | |
tree | 3ea2f1f8a79066884b6397d62d0029d067ba42a7 /indra/newview/llviewertexture.cpp | |
parent | c99a66a482d8893055be6e130bae22d3d67d123e (diff) |
SL-4730 Prevent viewer from getting more texture details when low on memory
Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rw-r--r-- | indra/newview/llviewertexture.cpp | 129 |
1 files changed, 73 insertions, 56 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index d2157f33cf..db3adcec2b 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -100,7 +100,7 @@ const S32 MAX_CACHED_RAW_TERRAIN_IMAGE_AREA = 128 * 128; const S32 DEFAULT_ICON_DIMENTIONS = 32; S32 LLViewerTexture::sMinLargeImageSize = 65536; //256 * 256. S32 LLViewerTexture::sMaxSmallImageSize = MAX_CACHED_RAW_IMAGE_AREA; -BOOL LLViewerTexture::sFreezeImageScalingDown = FALSE; +bool LLViewerTexture::sFreezeImageUpdates = false; F32 LLViewerTexture::sCurrentTime = 0.0f; F32 LLViewerTexture::sTexelPixelRatio = 1.0f; @@ -484,53 +484,68 @@ static LLTrace::BlockTimerStatHandle FTM_TEXTURE_MEMORY_CHECK("Memory Check"); //static bool LLViewerTexture::isMemoryForTextureLow() { - static LLFrameTimer timer; - static bool low_mem = false; + // Note: we need to figure out a better source for 'min' values, + // what is free for low end at minimal settings is 'nothing left' + // for higher end gpus at high settings. + const S32Megabytes MIN_FREE_TEXTURE_MEMORY(20); + const S32Megabytes MIN_FREE_MAIN_MEMORY(100); - if(timer.getElapsedTimeF32() < GPU_MEMORY_CHECK_WAIT_TIME) //call this once per second. - { - return low_mem; - } - timer.reset(); + S32Megabytes gpu; + S32Megabytes physical; + getGPUMemoryForTextures(gpu, physical); - LL_RECORD_BLOCK_TIME(FTM_TEXTURE_MEMORY_CHECK); + return (gpu < MIN_FREE_TEXTURE_MEMORY) || (physical < MIN_FREE_MAIN_MEMORY); +} - const S32Megabytes MIN_FREE_TEXTURE_MEMORY(20); //MB Changed to 20 MB per MAINT-6882 - const S32Megabytes MIN_FREE_MAIN_MEMORY(100); //MB +//static +bool LLViewerTexture::isMemoryForTextureSuficientlyFree() +{ + const S32Megabytes DESIRED_FREE_TEXTURE_MEMORY(50); + const S32Megabytes DESIRED_FREE_MAIN_MEMORY(200); - low_mem = false; - if (gGLManager.mHasATIMemInfo) - { - S32 meminfo[4]; - glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo); + S32Megabytes gpu; + S32Megabytes physical; + getGPUMemoryForTextures(gpu, physical); - if((S32Megabytes)meminfo[0] < MIN_FREE_TEXTURE_MEMORY) - { - low_mem = true; - } + return (gpu > DESIRED_FREE_TEXTURE_MEMORY) && (physical > DESIRED_FREE_MAIN_MEMORY); +} - if(!low_mem) //check main memory, only works for windows. - { - LLMemory::updateMemoryInfo(); - if(LLMemory::getAvailableMemKB() < MIN_FREE_TEXTURE_MEMORY) - { - low_mem = true; - } - } - } - //Enabled this branch per MAINT-6882 - else if (gGLManager.mHasNVXMemInfo) - { - S32 free_memory; - glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory); - - if ((S32Megabytes)(free_memory / 1024) < MIN_FREE_TEXTURE_MEMORY) - { - low_mem = true; - } - } +//static +void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &physical) +{ + static LLFrameTimer timer; + static S32Megabytes gpu_res = S32Megabytes(S32_MAX); + static S32Megabytes physical_res = S32Megabytes(S32_MAX); + + if (timer.getElapsedTimeF32() < GPU_MEMORY_CHECK_WAIT_TIME) //call this once per second. + { + gpu = gpu_res; + physical = physical_res; + return; + } + timer.reset(); + + LL_RECORD_BLOCK_TIME(FTM_TEXTURE_MEMORY_CHECK); + + if (gGLManager.mHasATIMemInfo) + { + S32 meminfo[4]; + glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo); + gpu_res = (S32Megabytes)meminfo[0]; + + //check main memory, only works for windows. + LLMemory::updateMemoryInfo(); + physical_res = LLMemory::getAvailableMemKB(); + } + else if (gGLManager.mHasNVXMemInfo) + { + S32 free_memory; + glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory); + gpu_res = (S32Megabytes)(free_memory / 1024); + } - return low_mem; + gpu = gpu_res; + physical = physical_res; } static LLTrace::BlockTimerStatHandle FTM_TEXTURE_UPDATE_MEDIA("Media"); @@ -575,17 +590,18 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity } else if(isMemoryForTextureLow()) { - // Note: isMemoryForTextureLow() uses 1s delay, make sure we waited enough for it to restore + // Note: isMemoryForTextureLow() uses 1s delay, make sure we waited enough for it to recheck if (sEvaluationTimer.getElapsedTimeF32() > GPU_MEMORY_CHECK_WAIT_TIME) { sDesiredDiscardBias += discard_bias_delta; sEvaluationTimer.reset(); } } - else if (sDesiredDiscardBias > 0.0f && - sBoundTextureMemory < sMaxBoundTextureMemory * texmem_lower_bound_scale && - sTotalTextureMemory < sMaxTotalTextureMem * texmem_lower_bound_scale) - { + else if (sDesiredDiscardBias > 0.0f + && sBoundTextureMemory < sMaxBoundTextureMemory * texmem_lower_bound_scale + && sTotalTextureMemory < sMaxTotalTextureMem * texmem_lower_bound_scale + && isMemoryForTextureSuficientlyFree()) + { // If we are using less texture memory than we should, // scale down the desired discard level if (sEvaluationTimer.getElapsedTimeF32() > discard_delta_time) @@ -595,14 +611,8 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity } } sDesiredDiscardBias = llclamp(sDesiredDiscardBias, desired_discard_bias_min, desired_discard_bias_max); - - F32 camera_moving_speed = LLViewerCamera::getInstance()->getAverageSpeed(); - F32 camera_angular_speed = LLViewerCamera::getInstance()->getAverageAngularSpeed(); - sCameraMovingBias = llmax(0.2f * camera_moving_speed, 2.0f * camera_angular_speed - 1); - sCameraMovingDiscardBias = (S8)(sCameraMovingBias); - LLViewerTexture::sFreezeImageScalingDown = (sBoundTextureMemory < 0.75f * sMaxBoundTextureMemory * texmem_middle_bound_scale) && - (sTotalTextureMemory < 0.75f * sMaxTotalTextureMem * texmem_middle_bound_scale); + LLViewerTexture::sFreezeImageUpdates = sDesiredDiscardBias > (desired_discard_bias_max - 1.0f); } //end of static functions @@ -3126,9 +3136,9 @@ S8 LLViewerLODTexture::getType() const return LLViewerTexture::LOD_TEXTURE; } -BOOL LLViewerLODTexture::isUpdateFrozen() +bool LLViewerLODTexture::isUpdateFrozen() { - return LLViewerTexture::sFreezeImageScalingDown && !getDiscardLevel(); + return LLViewerTexture::sFreezeImageUpdates; } // This is gauranteed to get called periodically for every texture @@ -3254,9 +3264,16 @@ void LLViewerLODTexture::processTextureStats() (!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel)) { scaleDown(); - } } + + if (isUpdateFrozen() // we are out of memory and nearing max allowed bias + && mBoostLevel < LLGLTexture::BOOST_SCULPTED + && mDesiredDiscardLevel < current_discard) + { + // stop requesting more + mDesiredDiscardLevel = current_discard; + } } if(mForceToSaveRawImage && mDesiredSavedRawDiscardLevel >= 0) |