| Age | Commit message (Collapse) | Author | 
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|  | shading, and fix transposed name of daycycle func. | 
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|  | Add MouseMoon positioning ala MouseSun debug setting and accessors to use it. | 
|  | libatmosphere integrated in indra/llrender/llatmosphere.cpp
Still working on runtime shaders to use libatmosphere precomputed atmospherics textures | 
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|  | cleanup. | 
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|  | in impostor rendering | 
|  | for mostly-transparent buffer pixels, aka hair in ALM only | 
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|  | dist broken | 
|  | no refl, no water dis | 
|  | we can included gamma ops | 
|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
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|  | calculator instead of binormal calculator, convert binormal centric code to tangent centric) | 
|  | testing based overhaul WIP
Reviewed by Graham | 
|  | descrepencies. | 
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|  | *before* glow and other post processing effects that don't care about being gamma correct. | 
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|  | Reviewed by Graham | 
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|  | Removed materials rendering from the bump draw pool, and reverted it to its previous state. | 
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|  | differences | 
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