diff options
author | Dave Parks <davep@lindenlab.com> | 2013-06-21 12:51:29 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2013-06-21 12:51:29 -0500 |
commit | 79029149a415a9f32e08d378653199a880d21e65 (patch) | |
tree | 14b6f7d59c66602affd77b6e21f1981b28995fa8 /indra/newview/llviewershadermgr.h | |
parent | 80552a465e9169b7326c346f4685790ea459823a (diff) | |
parent | 8511385a5407181ced7bb226d4054185c597d05e (diff) |
Automated merge with file:///F:%5Cviewer-bear
Diffstat (limited to 'indra/newview/llviewershadermgr.h')
-rwxr-xr-x | indra/newview/llviewershadermgr.h | 68 |
1 files changed, 1 insertions, 67 deletions
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 8c7de05062..1076f4778f 100755 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -75,56 +75,7 @@ public: SHADER_COUNT }; - typedef enum - { - SHINY_ORIGIN = END_RESERVED_UNIFORMS - } eShinyUniforms; - - typedef enum - { - WATER_SCREENTEX = END_RESERVED_UNIFORMS, - WATER_SCREENDEPTH, - WATER_REFTEX, - WATER_EYEVEC, - WATER_TIME, - WATER_WAVE_DIR1, - WATER_WAVE_DIR2, - WATER_LIGHT_DIR, - WATER_SPECULAR, - WATER_SPECULAR_EXP, - WATER_FOGCOLOR, - WATER_FOGDENSITY, - WATER_REFSCALE, - WATER_WATERHEIGHT, - } eWaterUniforms; - - typedef enum - { - WL_CAMPOSLOCAL = END_RESERVED_UNIFORMS, - WL_WATERHEIGHT - } eWLUniforms; - - typedef enum - { - TERRAIN_DETAIL0 = END_RESERVED_UNIFORMS, - TERRAIN_DETAIL1, - TERRAIN_DETAIL2, - TERRAIN_DETAIL3, - TERRAIN_ALPHARAMP - } eTerrainUniforms; - - typedef enum - { - GLOW_DELTA = END_RESERVED_UNIFORMS - } eGlowUniforms; - - typedef enum - { - AVATAR_MATRIX = END_RESERVED_UNIFORMS, - AVATAR_WIND, - AVATAR_SINWAVE, - AVATAR_GRAVITY, - } eAvatarUniforms; + // simple model of forward iterator // http://www.sgi.com/tech/stl/ForwardIterator.html @@ -177,23 +128,6 @@ public: /* virtual */ void updateShaderUniforms(LLGLSLShader * shader); private: - - std::vector<std::string> mShinyUniforms; - - //water parameters - std::vector<std::string> mWaterUniforms; - - std::vector<std::string> mWLUniforms; - - //terrain parameters - std::vector<std::string> mTerrainUniforms; - - //glow parameters - std::vector<std::string> mGlowUniforms; - - std::vector<std::string> mGlowExtractUniforms; - - std::vector<std::string> mAvatarUniforms; // the list of shaders we need to propagate parameters to. std::vector<LLGLSLShader *> mShaderList; |