summaryrefslogtreecommitdiff
path: root/indra/newview/llviewershadermgr.h
diff options
context:
space:
mode:
authorDave Parks <davep@lindenlab.com>2013-03-04 18:06:29 -0600
committerDave Parks <davep@lindenlab.com>2013-03-04 18:06:29 -0600
commit586025bde53ffcd160a9d169cca328ed5078f5f4 (patch)
tree1f59d27d08567fd5f3fe02ce42fe6bae37bd3b2c /indra/newview/llviewershadermgr.h
parent3ee3c3ced32bd1e67a6bea51341734c8764df018 (diff)
parent609ed855e1160505238378a1be49e2b92e8496f5 (diff)
Automated merge with https://bitbucket.org/lindenlab/viewer-cat
Diffstat (limited to 'indra/newview/llviewershadermgr.h')
-rw-r--r--indra/newview/llviewershadermgr.h69
1 files changed, 1 insertions, 68 deletions
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index 999baa0ad0..dd1325277c 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -74,56 +74,7 @@ public:
SHADER_COUNT
};
- typedef enum
- {
- SHINY_ORIGIN = END_RESERVED_UNIFORMS
- } eShinyUniforms;
-
- typedef enum
- {
- WATER_SCREENTEX = END_RESERVED_UNIFORMS,
- WATER_SCREENDEPTH,
- WATER_REFTEX,
- WATER_EYEVEC,
- WATER_TIME,
- WATER_WAVE_DIR1,
- WATER_WAVE_DIR2,
- WATER_LIGHT_DIR,
- WATER_SPECULAR,
- WATER_SPECULAR_EXP,
- WATER_FOGCOLOR,
- WATER_FOGDENSITY,
- WATER_REFSCALE,
- WATER_WATERHEIGHT,
- } eWaterUniforms;
-
- typedef enum
- {
- WL_CAMPOSLOCAL = END_RESERVED_UNIFORMS,
- WL_WATERHEIGHT
- } eWLUniforms;
-
- typedef enum
- {
- TERRAIN_DETAIL0 = END_RESERVED_UNIFORMS,
- TERRAIN_DETAIL1,
- TERRAIN_DETAIL2,
- TERRAIN_DETAIL3,
- TERRAIN_ALPHARAMP
- } eTerrainUniforms;
-
- typedef enum
- {
- GLOW_DELTA = END_RESERVED_UNIFORMS
- } eGlowUniforms;
-
- typedef enum
- {
- AVATAR_MATRIX = END_RESERVED_UNIFORMS,
- AVATAR_WIND,
- AVATAR_SINWAVE,
- AVATAR_GRAVITY,
- } eAvatarUniforms;
+
// simple model of forward iterator
// http://www.sgi.com/tech/stl/ForwardIterator.html
@@ -176,26 +127,8 @@ public:
/* virtual */ void updateShaderUniforms(LLGLSLShader * shader);
private:
-
- typedef std::vector< LLStaticHashedString > UniformVec;
UniformVec mShinyUniforms;
-
- //water parameters
- UniformVec mWaterUniforms;
-
- UniformVec mWLUniforms;
-
- //terrain parameters
- UniformVec mTerrainUniforms;
-
- //glow parameters
- UniformVec mGlowUniforms;
-
- UniformVec mGlowExtractUniforms;
-
- UniformVec mAvatarUniforms;
-
// the list of shaders we need to propagate parameters to.
std::vector<LLGLSLShader *> mShaderList;