Age | Commit message (Collapse) | Author |
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and env intensity to keep the shiny down
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Make shader loading debug logging of uniforms use ShaderUniform to make supression simpler.
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correctly on avatar
FIXED
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through the water surface.
FIXED.
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weights where needed. Warn that related debug settings require restart to take effect.
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shaders
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cleanup.
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lowest settings on a MAC
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Control named RenderAutoMuteFunctionsnot found
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in impostor rendering
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for mostly-transparent buffer pixels, aka hair in ALM only
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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10.6.8 nV driver issues
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srgb_mac version of the shader
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mac GLSL compiler
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conversion in one place
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compilation fail
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match more closely
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dist broken
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no refl, no water dis
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we can included gamma ops
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https://bitbucket.org/lindenlab/viewer-development-materials
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https://bitbucket.org/lindenlab/viewer-development-materials
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