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path: root/indra/newview/llviewershadermgr.cpp
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2018-03-12De-duplicate deferred shader code for atmospherics and transport.Graham Linden graham@lindenlab.com
2018-03-12Fix decl mismatch in alpha shader and mark deferred shaders needing new ↵Graham Linden graham@lindenlab.com
linkage so ALM works again.
2018-03-12De-duplicate shader code for encoding and decoding normals to/from gbuffer ↵Graham Linden graham@lindenlab.com
format.
2018-03-12De-duplicate sRGB conversion funcs from many shadersGraham Linden graham@lindenlab.com
and unify on using the version that works on OSX. Add more logging to shader loading about fallbacks and loading succcess. Add frag shaders for sharing sRGB and normal encode/decode via GL shader linkage.
2018-03-09De-duplicate water fog code and modify programs to include the shared object ↵Graham Linden graham@lindenlab.com
as necessary.
2018-03-08Get libatmosphere shader into link chain for Adv WL shaders.Graham Linden graham@lindenlab.com
Point autobuild at fixed libatmosphere.
2018-03-03Remove MSVC pragmas breaking OSX build.Graham Linden graham@lindenlab.com
2018-02-26Redo advanced atmo shader integration with SL.Graham Linden graham@lindenlab.com
2018-02-22Add settings/validations for new advanced atmo settings.Graham Linden graham@lindenlab.com
2018-02-18Atmospherics WIPGraham Linden graham@lindenlab.com
libatmosphere integrated in indra/llrender/llatmosphere.cpp Still working on runtime shaders to use libatmosphere precomputed atmospherics textures
2017-11-13Remove the old wl environment code.Rider Linden
2017-10-13Watter settings active and start of new joystick button type.Rider Linden
2017-09-27No longer 'goth windlight only', sky parameters passed from settings object.Rider Linden
2017-09-26Clouds still funky but better.Rider Linden
2017-09-19Baseline for settings changesRider Linden
2016-05-21merged jelly-doll viewer-release into bentoBrad Payne (Vir Linden)
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-10-21SL-234 WIP - moved LLSkinningUtil funcs to separate class/files. Remap ↵Brad Payne (Vir Linden)
weights where needed. Warn that related debug settings require restart to take effect.
2015-10-07SL-234 WIP - adjust max mesh object joints at run-time, including rebuilding ↵Brad Payne (Vir Linden)
shaders
2014-04-24MAINT-4009: Ensuring that the shader manager instance is released during ↵Stinson Linden
cleanup.
2014-03-12merge with releaseRichard Linden
2013-11-21fix for SH-4628: Project Interesting Viewer reduces & fixes graphics to ↵Xiaohong Bao
lowest settings on a MAC
2013-11-11Automated merge with http://bitbucket.org/lindenlab/viewer-releaseRichard Linden
2013-10-08merge from viewer-releaseRichard Linden
2013-10-01Automated merge with http://bitbucket.org/lindenlab/viewer-releaseRichard Linden
2013-09-26NORSPEC-259 revive fix stomped with materials->bear mergeGraham Linden
2013-09-18The unbearable lightness of being norspecGraham Linden
2013-10-04MAINT-3270 FIXED crash in LLControlCache<unsigned int>::LLControlCache: ↵maksymsproductengine
Control named RenderAutoMuteFunctionsnot found
2013-09-26NORSPEC-259 revive fix stomped with materials->bear mergeGraham Linden
2013-09-10MAINT-3131 Add a GPU memory bandwidth benchmark.Dave Parks
2013-08-12NORSPEC-342 fix blocky hair in ALM from writing depth for transparent pixels ↵Graham Linden
in impostor rendering
2013-08-12NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth ↵Graham Linden
for mostly-transparent buffer pixels, aka hair in ALM only
2013-08-09second phase summer cleaningRichard Linden
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-07-30NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac ↵Graham Madarasz (Graham Linden)
10.6.8 nV driver issues
2013-07-29NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on MacGraham Madarasz (Graham Linden)
2013-07-28NORSPEC-314 fixed another mac-specific stupidity by splitting out a new ↵Graham Madarasz
srgb_mac version of the shader
2013-07-26NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering ↵Graham Linden
mac GLSL compiler
2013-07-25Make use of vertex_color selectable per shader with alphaF/alphaV againGraham Linden
2013-07-25NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB ↵Graham Linden
conversion in one place
2013-07-24NORSPEC-326 eliminate identity theft causing mac nV mobile shader ↵Graham Linden
compilation fail
2013-07-24NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ↵Graham Linden
match more closely
2013-07-23MergeXiaohong Bao
2013-07-23Fix regression causing fullbright alpha-masked objects to be opaqueGraham Linden
2013-07-23NORSPEC-293 hazy glowing fullbright begoneGraham Linden
2013-07-22NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driverGraham Linden
2013-07-22MATBUG-306 fix alpha knock-on from underwater lightcurve matchingGraham Linden
2013-07-21NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/maskingGraham Linden
2013-07-21NORSPEC-311 fix alpha / opaque lighting diffsGraham Linden
2013-07-12NORSPEC-291 WIP added underwater deferred program and more reflection pass workGraham Linden
2013-07-11NORSPEC-291 WIP materials underwater with haze, reflection broken, water ↵Graham Madarasz (Graham)
dist broken