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path: root/indra/newview/llviewershadermgr.cpp
AgeCommit message (Expand)Author
2023-03-03SL-17584 Better logging for setShaders crashesAndrey Kleshchev
2022-06-15SL-17584 Make setShaders crashes more informativeAndrey Kleshchev
2022-06-06SL-17532 Potential fix for some rigged mesh draw order issues.Dave Parks
2022-04-29SL-17124 switchContext and loadShaderFile crashesAndrey Kleshchev
2022-04-11SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged attach...Dave Parks
2022-03-18SL-16993: Fix Model Upload Physics Analyze rendering physics hull as black meshPtolemy
2021-12-17SL-16492: Fix for HAS_ALPHA_MASK permutation not being set for fullbrightF.gl...Ptolemy
2021-12-17SL-16478 Fix for octree and render batch debug display not working with rigge...Runitai Linden
2021-12-08SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh s...Runitai Linden
2021-11-30SL-16386 consolidate all VertexShader capability checks to a single LLPipelin...Dave Houlton
2021-11-30SL-16386 remove references to (const true) LLPipeline::mVertexShadersEnabledDave Houlton
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-11-30SL-16369 Remove Hardware Skinning settingMnikolenko Productengine
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-11-16DRTVWR-546 merge in master v6.5.1Dave Houlton
2021-11-12SL-15993 Disabling transparent water should not disable advanced lightingAndrey Kleshchev
2021-10-06SL-16138 remove checks for now-mandatory capabilitiesDave Houlton
2020-11-11Merge branch 'master' (DRTVWR-507-maint) into DRTVWR-521-maintAndrey Kleshchev
2020-10-28SL-14224 RelWithDebInfo viewer stops with 'assert' when disabling atmospheric...Andrey Kleshchev
2020-09-29SL-13500 loadShaderFile crashAndrey Kleshchev
2020-03-24Fix for bad fullbright shiny shininess values and inconsistency between mater...Runitai Linden
2020-01-31SL-12594, fix one missed occurance of VertexShaderEnable settingDave Houlton
2020-01-29SL-12594, remove conditional checks for VertexShaderEnable settingsDave Houlton
2020-01-23DRTVWR-440, another whitespace only (detabify) to test TeamCity triggersDave Houlton
2019-08-23SL-11774Graham Linden
2019-08-22SL-11776Graham Linden
2019-07-12SL-11588Graham Linden
2019-07-12SL-11109Graham Linden
2019-07-02SL-11533Graham Linden
2019-06-27SL-11503 take twoGraham Linden
2019-06-11SL-11370, SL-11372, SL-11337Graham Linden
2019-05-23Add render debug controls for forcing disable of ambient, sun, and local ligh...Graham Linden
2019-05-22SL-11260Graham Linden
2019-05-21SL-11238Graham Linden
2019-05-17SL-11112Graham Linden
2019-05-08Merge viewer-releaseGraham Linden
2019-05-02Roll back sRGB decode changes from contrib for now.Graham Linden
2019-04-25Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness abo...Graham Linden
2019-04-10SL-10901Graham Linden
2019-04-10Merged in Geenz/viewer-eep/OPEN-340 (pull request #345)Rider Linden
2019-04-10SL-10925, SL-10926, SL-10896Graham Linden
2019-04-10Separate out vertex program objects from fragment program objects and use it.Geenz
2019-04-09First stab at moving atmospheric var calcs to its own utility shader.Geenz
2019-04-05SL-10821Graham Linden
2019-04-03Add shader unloads for new deferred avatar/attachment alpha/mask shadow shaders.Graham Linden
2019-04-03Replace MAINT-8836 fix dropped in merge of 6.1.2Graham Linden
2019-04-03Replace dropped code from 6.1.2 for loading new avatar/attachment alpha/mask ...Graham Linden
2019-04-02SL-10853Graham Linden
2019-04-02Fix shader link fail from forward decl of wrong soft clip func in class 1.Graham Linden
2019-04-02Merge 6.1.2 LoveMeRender new hotnessGraham Linden