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authorRunitai Linden <davep@lindenlab.com>2021-12-17 09:26:44 -0600
committerRunitai Linden <davep@lindenlab.com>2021-12-17 09:26:44 -0600
commitdd032467357a4aaf69c752c13e53122aff6c4755 (patch)
treeaf822bcc384efeb554d7de96f70f189e332f2fe7 /indra/newview/llviewershadermgr.cpp
parent828e58432981e7c256618bd293f77906abaae699 (diff)
SL-16478 Fix for octree and render batch debug display not working with rigged meshes.
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp14
1 files changed, 2 insertions, 12 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index d37e86fa5e..829e7f8add 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -3664,20 +3664,10 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB));
gDebugProgram.mRiggedVariant = &gSkinnedDebugProgram;
gDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gDebugProgram.createShader(NULL, NULL);
+ success = make_rigged_variant(gDebugProgram, gSkinnedDebugProgram);
+ success = success && gDebugProgram.createShader(NULL, NULL);
}
- if (success)
- {
- gSkinnedDebugProgram.mName = "Skinned Debug Shader";
- gSkinnedDebugProgram.mFeatures.hasObjectSkinning = true;
- gSkinnedDebugProgram.mShaderFiles.clear();
- gSkinnedDebugProgram.mShaderFiles.push_back(make_pair("interface/debugSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gSkinnedDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB));
- gSkinnedDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gSkinnedDebugProgram.createShader(NULL, NULL);
- }
-
if (success)
{
gClipProgram.mName = "Clip Shader";