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authorGraham Linden <graham@lindenlab.com>2019-04-02 12:27:34 -0700
committerGraham Linden <graham@lindenlab.com>2019-04-02 12:27:34 -0700
commitd78ed764b538cf0fa0eba3e39fbbf99ef059660a (patch)
tree5f19fcdd4826e15c39ca70f3f6b3a7aee22e4a69 /indra/newview/llviewershadermgr.cpp
parent14629ca3d661c8ec798ad072c4e739571d9c1196 (diff)
parent5cf18cb867be567bf921f0b94a78fd822e4112ad (diff)
Merge 6.1.2 LoveMeRender new hotness
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp43
1 files changed, 42 insertions, 1 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 5f35f71742..5cf9a74f8a 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -159,6 +159,10 @@ LLGLSLShader gHighlightProgram;
LLGLSLShader gHighlightNormalProgram;
LLGLSLShader gHighlightSpecularProgram;
+LLGLSLShader gDeferredHighlightProgram;
+LLGLSLShader gDeferredHighlightNormalProgram;
+LLGLSLShader gDeferredHighlightSpecularProgram;
+
LLGLSLShader gPathfindingProgram;
LLGLSLShader gPathfindingNoNormalsProgram;
@@ -212,7 +216,11 @@ LLGLSLShader gDeferredShadowProgram;
LLGLSLShader gDeferredShadowCubeProgram;
LLGLSLShader gDeferredShadowAlphaMaskProgram;
LLGLSLShader gDeferredAvatarShadowProgram;
+LLGLSLShader gDeferredAvatarAlphaShadowProgram;
+LLGLSLShader gDeferredAvatarAlphaMaskShadowProgram;
LLGLSLShader gDeferredAttachmentShadowProgram;
+LLGLSLShader gDeferredAttachmentAlphaShadowProgram;
+LLGLSLShader gDeferredAttachmentAlphaMaskShadowProgram;
LLGLSLShader gDeferredAlphaProgram;
LLGLSLShader gDeferredAlphaImpostorProgram;
LLGLSLShader gDeferredAlphaWaterProgram;
@@ -1271,6 +1279,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedFullbrightShinyProgram.unload();
gDeferredSkinnedFullbrightProgram.unload();
+ gDeferredHighlightProgram.unload();
+ gDeferredHighlightNormalProgram.unload();
+ gDeferredHighlightSpecularProgram.unload();
+
gNormalMapGenProgram.unload();
for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i)
{
@@ -1282,6 +1294,36 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
BOOL success = TRUE;
+ if (success)
+ {
+ gDeferredHighlightProgram.mName = "Deferred Highlight Shader";
+ gDeferredHighlightProgram.mShaderFiles.clear();
+ gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredHighlightProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE];
+ success = gDeferredHighlightProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gDeferredHighlightNormalProgram.mName = "Deferred Highlight Normals Shader";
+ gDeferredHighlightNormalProgram.mShaderFiles.clear();
+ gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredHighlightNormalProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE];
+ success = gHighlightNormalProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gDeferredHighlightSpecularProgram.mName = "Deferred Highlight Spec Shader";
+ gDeferredHighlightSpecularProgram.mShaderFiles.clear();
+ gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredHighlightSpecularProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE];
+ success = gDeferredHighlightSpecularProgram.createShader(NULL, NULL);
+ }
+
if (success)
{
gDeferredDiffuseProgram.mName = "Deferred Diffuse Shader";
@@ -2024,7 +2066,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWaterProgram.mFeatures.hasGamma = true;
gDeferredWaterProgram.mFeatures.hasTransport = true;
gDeferredWaterProgram.mFeatures.encodesNormal = true;
- //gDeferredWaterProgram.mFeatures.hasShadows = true;
gDeferredWaterProgram.mShaderFiles.clear();
gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB));