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path: root/indra/newview/llviewershadermgr.cpp
AgeCommit message (Expand)Author
2013-07-26NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering ...Graham Linden
2013-07-25Make use of vertex_color selectable per shader with alphaF/alphaV againGraham Linden
2013-07-25NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...Graham Linden
2013-07-24NORSPEC-326 eliminate identity theft causing mac nV mobile shader compilation...Graham Linden
2013-07-24NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ma...Graham Linden
2013-07-23MergeXiaohong Bao
2013-07-23Fix regression causing fullbright alpha-masked objects to be opaqueGraham Linden
2013-07-23NORSPEC-293 hazy glowing fullbright begoneGraham Linden
2013-07-22NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driverGraham Linden
2013-07-22MATBUG-306 fix alpha knock-on from underwater lightcurve matchingGraham Linden
2013-07-21NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/maskingGraham Linden
2013-07-21NORSPEC-311 fix alpha / opaque lighting diffsGraham Linden
2013-07-12NORSPEC-291 WIP added underwater deferred program and more reflection pass workGraham Linden
2013-07-11NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist...Graham Madarasz (Graham)
2013-07-10NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ...Graham Linden
2013-07-03NORSPEC-295 make a deferred path version of fullbright alpha mask shader so w...Graham Linden
2013-06-27Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-06-26Merge cleanup.Dave Parks
2013-06-26Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-06-26NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightFDave Parks
2013-06-21Merge cleanup.Dave Parks
2013-06-21Automated merge with file:///F:%5Cviewer-bearDave Parks
2013-06-20merge with releaseRichard Linden
2013-06-20NORSPEC-277 WIP backout old-school normal permutationGraham Linden
2013-06-18Occlusion culling overhaul.Dave Parks
2013-06-09NORSPEC-246 WIP fix callsite missed when swapping in macro implGraham Madarasz
2013-06-09NORSPEC-246 WIP Fix macro bug that slipped past due to MSVC promiscuityGraham Madarasz
2013-06-09NORSPEC-246 WIP fix handling of encoded normals with single FP only cardsGraham Madarasz
2013-06-05merge with viewer-releaseRichard Linden
2013-06-05NORSPEC-236 Fix for rigged attachments with materials not rendering under wat...Dave Parks
2013-06-03MATBUG-136 Fix for glow being too bright on rigged attachments.Dave Parks
2013-06-03NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato...Dave Parks
2013-05-31NORSPEC-223 Fix for wrong textures displaying on fullbright+shiny faces with ...Dave Parks
2013-05-29NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...Dave Parks
2013-05-23NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de...Dave Parks
2013-05-22Revert changes for MAINT-2616 due to licensing issues, need a full patchsimon
2013-05-20MAINT-2616 : Updated my Intel driver and now have orange in buttons andsimon
2013-05-17Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-05-16Fix for compilation error in shadows disabled and don't load transform feedba...Dave Parks
2013-05-14NORSPEC-103 reflect normal/spec UVs in face edit overlay displayGraham Madarasz
2013-05-09Merge downstream code and viewer-betasimon
2013-05-07Merge vwr-dev-matGraham Madarasz
2013-05-06MATBUG-78 Fix for alpha lighting falloff not matching for sunlight when shado...Dave Parks
2013-04-30Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-26Provide LLGLSLShader backwards compat so as not to break the appearance utilityGraham Madarasz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-24NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops w...Graham Madarasz
2013-04-18Merged with latest viewer-development-materials.Geenz
2013-04-18NORSPEC-90 Cleanup avatar alpha shadersDave Parks
2013-04-18Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *...Geenz