Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-08 | Fix broken distortion map rendering (was culling everything). | Graham Linden | |
Clean up deferred\alpha shader to allow re-entrant graphics switching (link error on 2nd compile/link of deferred shaders). Clean up some uses of pragma(optimize,...). | |||
2019-01-04 | Add new shaders for generating shadows from clouds. | Graham Linden | |
Add new class3 shadow shaders for VSM shadows. Add disabled shadow pass in WLSky for using above. | |||
2018-12-19 | Add new shaders for advanced atmo SH env lighting calcs. | Graham Linden | |
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden | |
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl | |||
2018-11-26 | SL-10101 Remade most frequent setting calls to cached variants | andreykproductengine | |
2018-11-15 | Remove compilation and linkage of deferredUtil and indirect GLSL helper ↵ | Graham Linden | |
objects (current source of Intel ig4icd driver crash). | |||
2018-11-12 | SL-10044 SL-10045 | Graham Linden | |
Fix class 1 and 2 transport/gamma funcs and made usage consistent across all shaders. Fix class1\environment\waterV reverting to old d1/d2 names for wave directions. | |||
2018-11-09 | More incremental revive of 39561 contents to determine cuplrit. | Graham Linden | |
2018-11-09 | Back out changes causing broken shadows and other render shenanigans. | Graham Linden | |
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden | |
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently. | |||
2018-11-01 | SL-9994 | Graham Linden | |
Make shaders use consistent naming and parameter order for transport and atmospheric helpers. Share transport and gamma correction code where possible. Add lots of asserts and other validation for when things don't go as planned. Engage dumpShaderSource to get more source output with shader compilation fail. | |||
2018-10-29 | SL-9977 | Graham Linden | |
SL-9973 | |||
2018-10-16 | SL-9895 select correct sky shader for ALM despite shadow detail being set to ↵ | Graham Linden | |
none | |||
2018-10-05 | SL-1925 | Graham Linden | |
More settings for rainbow/halo atmospheric effects, final default asset UUIDs, and shader mods. | |||
2018-09-14 | SL-9632 add uniform and code to supress atmospherics in all shaders that ↵ | Graham Linden | |
could be used by HUDs Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl | |||
2018-09-12 | SL-9635 remove init of libatmosphere causing crashes on Intel HD | Graham Linden | |
2018-09-12 | SL-4178 make deferred version of highlight shader that fills in zero spec ↵ | Graham Linden | |
and env intensity to keep the shiny down | |||
2018-09-10 | Fixes for switching between atmospherics implementations on the fly. | Graham Linden | |
2018-09-04 | Remove MSVC debug pragmas. | Graham Linden | |
2018-09-04 | Merge and fix MAINT-9087 and MAINT-9084 | Graham Linden | |
2018-08-16 | MAINT-3699 new shaders supporting alpha blend/mask rigged content. | Graham Linden | |
Make shader loading debug logging of uniforms use ShaderUniform to make supression simpler. | |||
2018-07-03 | MAINT-8838 render a sun disc if the texture(s) are provided by WL settings ↵ | Graham Linden | |
(default is no sun disc and just haze) Refactor sky texture optimization to retain building the cubemap used by shiny. | |||
2018-07-03 | MAINT-8836 - Objects with Alpha Masking > 0 settings do not rendering ↵ | ruslantproductengine | |
correctly on avatar FIXED | |||
2018-06-27 | Make distinct ALM moon shader, tweak mix factor for day vs night moon ↵ | Graham Linden | |
shading, and fix transposed name of daycycle func. | |||
2018-06-13 | Mods to hook up water settings to water normals for rendering with support ↵ | Graham Linden | |
for current to next blending. Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings. Remove all references to gSun/MoonTextureId globals (they should come from sky settings now). | |||
2018-06-11 | Fix water fog consolidation in underwater shaders. | Graham Linden | |
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor. | |||
2018-06-08 | Add specific shader for the moon to allow different rendering at day vs night. | Graham Linden | |
Add MouseMoon positioning ala MouseSun debug setting and accessors to use it. | |||
2018-06-01 | Fix mis-merge of LLSettingsBase and remove optimize pragmas. | Graham Linden | |
2018-06-01 | Merge to 5.1.6 | Graham Linden | |
2018-06-01 | Modify use of sky settings, reduce complexity, and name funcs to indicate ↵ | Graham Linden | |
coord systems in use. Fix class2 softenLightF shader. | |||
2018-05-31 | Merge | Rider Linden | |
2018-05-18 | Remove MSVC debug pragmas and comment out code to dump example grids.xml ↵ | Graham Linden graham@lindenlab.com | |
file w/ hard-coded grids. | |||
2018-05-18 | Make nighttime elev constant _SIN, since it uses a sin value. | Graham Linden graham@lindenlab.com | |
Put that constant in sky settings and eliminate dups. Fix up logic around when to use heavenly bodies (fix broken moon in basic sky). Remove unnecessary clip to horizon. Put in temp code to ena/dis sun/moon based on LLEnvironment::getIsDaytime(). | |||
2018-05-01 | Le Merge | Graham Linden graham@lindenlab.com | |
2018-03-28 | MAINT-8355 - Alpha masked textures turn white on rigged mesh when viewed ↵ | ruslantproductengine | |
through the water surface. FIXED. | |||
2018-03-14 | Fix up atmospheric helpers and transport shader for adv atmo path. | Graham Linden graham@lindenlab.com | |
Basic hook-up of sky settings to llatmosphere model. Moved mie aniso to be a top-level setting instead of a per-mie-layer setting. | |||
2018-03-12 | De-duplicate deferred shader code for atmospherics and transport. | Graham Linden graham@lindenlab.com | |
2018-03-12 | Fix decl mismatch in alpha shader and mark deferred shaders needing new ↵ | Graham Linden graham@lindenlab.com | |
linkage so ALM works again. | |||
2018-03-12 | De-duplicate shader code for encoding and decoding normals to/from gbuffer ↵ | Graham Linden graham@lindenlab.com | |
format. | |||
2018-03-12 | De-duplicate sRGB conversion funcs from many shaders | Graham Linden graham@lindenlab.com | |
and unify on using the version that works on OSX. Add more logging to shader loading about fallbacks and loading succcess. Add frag shaders for sharing sRGB and normal encode/decode via GL shader linkage. | |||
2018-03-09 | De-duplicate water fog code and modify programs to include the shared object ↵ | Graham Linden graham@lindenlab.com | |
as necessary. | |||
2018-03-08 | Get libatmosphere shader into link chain for Adv WL shaders. | Graham Linden graham@lindenlab.com | |
Point autobuild at fixed libatmosphere. | |||
2018-03-03 | Remove MSVC pragmas breaking OSX build. | Graham Linden graham@lindenlab.com | |
2018-02-26 | Redo advanced atmo shader integration with SL. | Graham Linden graham@lindenlab.com | |
2018-02-22 | Add settings/validations for new advanced atmo settings. | Graham Linden graham@lindenlab.com | |
2018-02-18 | Atmospherics WIP | Graham Linden graham@lindenlab.com | |
libatmosphere integrated in indra/llrender/llatmosphere.cpp Still working on runtime shaders to use libatmosphere precomputed atmospherics textures | |||
2017-11-13 | Remove the old wl environment code. | Rider Linden | |
2017-10-13 | Watter settings active and start of new joystick button type. | Rider Linden | |
2017-09-27 | No longer 'goth windlight only', sky parameters passed from settings object. | Rider Linden | |
2017-09-26 | Clouds still funky but better. | Rider Linden | |