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authorGraham Linden <graham@lindenlab.com>2018-07-03 16:37:32 +0100
committerGraham Linden <graham@lindenlab.com>2018-07-03 16:37:32 +0100
commit8969b114357d189e1bf39024762698eeddddfc78 (patch)
tree652a5a8e0a945633edaca7a78472950a1171b4e6 /indra/newview/llviewershadermgr.cpp
parent9717589a55c6ae0aac5b09f1146e489df2e45c5e (diff)
MAINT-8838 render a sun disc if the texture(s) are provided by WL settings (default is no sun disc and just haze)
Refactor sky texture optimization to retain building the cubemap used by shiny.
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp47
1 files changed, 43 insertions, 4 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index ea97765e5b..cd378c0a56 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -176,6 +176,7 @@ LLGLSLShader gImpostorProgram;
// WindLight shader handles
LLGLSLShader gWLSkyProgram;
LLGLSLShader gWLCloudProgram;
+LLGLSLShader gWLSunProgram;
LLGLSLShader gWLMoonProgram;
// Effects Shaders
@@ -232,6 +233,7 @@ LLGLSLShader gFXAAProgram;
LLGLSLShader gDeferredPostNoDoFProgram;
LLGLSLShader gDeferredWLSkyProgram;
LLGLSLShader gDeferredWLCloudProgram;
+LLGLSLShader gDeferredWLSunProgram;
LLGLSLShader gDeferredWLMoonProgram;
LLGLSLShader gDeferredStarProgram;
LLGLSLShader gDeferredFullbrightShinyProgram;
@@ -251,6 +253,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
//ONLY shaders that need WL Param management should be added here
mShaderList.push_back(&gWLSkyProgram);
mShaderList.push_back(&gWLCloudProgram);
+ mShaderList.push_back(&gWLSunProgram);
mShaderList.push_back(&gWLMoonProgram);
mShaderList.push_back(&gAvatarProgram);
mShaderList.push_back(&gObjectShinyProgram);
@@ -345,6 +348,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gDeferredWLSkyProgram);
mShaderList.push_back(&gDeferredWLCloudProgram);
mShaderList.push_back(&gDeferredWLMoonProgram);
+ mShaderList.push_back(&gDeferredWLSunProgram);
}
LLViewerShaderMgr::~LLViewerShaderMgr()
@@ -831,6 +835,7 @@ void LLViewerShaderMgr::unloadShaders()
gWLSkyProgram.unload();
gWLCloudProgram.unload();
+ gWLSunProgram.unload();
gWLMoonProgram.unload();
gPostColorFilterProgram.unload();
@@ -1213,6 +1218,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredUnderWaterProgram.unload();
gDeferredWLSkyProgram.unload();
gDeferredWLCloudProgram.unload();
+ gDeferredWLSunProgram.unload();
gDeferredWLMoonProgram.unload();
gDeferredStarProgram.unload();
gDeferredFullbrightShinyProgram.unload();
@@ -2159,6 +2165,24 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gDeferredWLSunProgram.mName = "Deferred Windlight Sun Program";
+ gDeferredWLSunProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredWLSunProgram.mFeatures.hasTransport = true;
+ gDeferredWLSunProgram.mFeatures.hasGamma = true;
+ gDeferredWLSunProgram.mFeatures.hasAtmospherics = true;
+ gDeferredWLSunProgram.mFeatures.isFullbright = true;
+ gDeferredWLSunProgram.mFeatures.disableTextureIndex = true;
+ gDeferredWLSunProgram.mShaderFiles.clear();
+ gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWLSunProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ gDeferredWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
+ success = gDeferredWLSunProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
+
+ if (success)
+ {
gDeferredWLMoonProgram.mName = "Deferred Windlight Moon Program";
gDeferredWLMoonProgram.mFeatures.calculatesAtmospherics = true;
gDeferredWLMoonProgram.mFeatures.hasTransport = true;
@@ -2171,10 +2195,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredWLMoonProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- if (mVertexShaderLevel[SHADER_WINDLIGHT] >= 3)
- {
- gDeferredWLSkyProgram.mExtraLinkObject = gAtmosphere->getAtmosphericShaderForLink();
- }
success = gDeferredWLMoonProgram.createShader(NULL, NULL);
llassert(success);
}
@@ -3510,6 +3530,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
{
gWLSkyProgram.unload();
gWLCloudProgram.unload();
+ gWLSunProgram.unload();
gWLMoonProgram.unload();
gDownsampleMinMaxDepthRectProgram.unload();
gInscatterRectProgram.unload();
@@ -3548,6 +3569,24 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
if (success && (mVertexShaderLevel[SHADER_WINDLIGHT] < 3))
{
+ gWLSunProgram.mName = "Windlight Sun Program";
+ gWLSunProgram.mShaderFiles.clear();
+ gWLSunProgram.mFeatures.calculatesAtmospherics = true;
+ gWLSunProgram.mFeatures.hasTransport = true;
+ gWLSunProgram.mFeatures.hasGamma = true;
+ gWLSunProgram.mFeatures.hasAtmospherics = true;
+ gWLSunProgram.mFeatures.isFullbright = true;
+ gWLSunProgram.mFeatures.disableTextureIndex = true;
+ gWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
+ gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscV.glsl", GL_VERTEX_SHADER_ARB));
+ gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWLSunProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];
+ gWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
+ success = gWLSunProgram.createShader(NULL, NULL);
+ }
+
+ if (success && (mVertexShaderLevel[SHADER_WINDLIGHT] < 3))
+ {
gWLMoonProgram.mName = "Windlight Moon Program";
gWLMoonProgram.mShaderFiles.clear();
gWLMoonProgram.mFeatures.calculatesAtmospherics = true;