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author | Graham Linden <graham@lindenlab.com> | 2018-06-13 00:51:39 +0100 |
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committer | Graham Linden <graham@lindenlab.com> | 2018-06-13 00:51:39 +0100 |
commit | 34865c4bb5cd12219606f44748159fe7cbeea264 (patch) | |
tree | 909e247267325a55a468635ecfc7957cefc23868 /indra/newview/llviewershadermgr.cpp | |
parent | e2adba65debbd1550a9eaead2a00e1426e8855a8 (diff) |
Mods to hook up water settings to water normals for rendering with support for current to next blending.
Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings.
Remove all references to gSun/MoonTextureId globals (they should come from sky settings now).
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index ebbf331d30..269df35773 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1051,6 +1051,7 @@ BOOL LLViewerShaderMgr::loadShadersWater() gWaterProgram.mShaderFiles.clear(); gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB)); gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_WATER]; success = gWaterProgram.createShader(NULL, NULL); } @@ -1852,6 +1853,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + gDeferredWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gDeferredWaterProgram.createShader(NULL, NULL); } |