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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llface.h
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Commit message (
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Author
2024-05-22
Fix line endlings
Ansariel
2024-05-22
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
Ansariel
2024-05-07
secondlife/viewer#1333 BOOL to bool conversion leftovers: ternaries
Alexander Gavriliuk
2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2024-02-21
Convert remaining BOOL to bool
Ansariel
2023-09-18
SEC-430 'WARNING: LLFace::getGeometryVolume: Index buffer overflow' occuring ...
Alexander Gavriliuk
2023-03-10
SL-19172 Texture streaming tune up. Incidental decruft.
Dave Parks
2023-01-19
Optimizations, decruft, and intel compatibility pass (#53)
RunitaiLinden
2022-11-29
SL-12069 Backed out changeset: 544a91982eba (#13)
akleshchev
2022-10-10
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...
Dave Parks
2022-09-16
SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD
Dave Parks
2022-03-24
SL-17028 Fix for inconsistent ordering of transparent rigged meshes and remov...
Dave Parks
2021-12-03
SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te...
Dave Parks
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-10-28
SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...
Dave Parks
2021-10-26
SL-16193 Fix for mesh selection outline not rendering correctly (and broken p...
Dave Parks
2020-05-05
Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maint
Andrey Lihatskiy
2020-03-27
SL-12824 Imported fix for crash
Andrey Kleshchev
2020-03-05
SL-9775 FIXED EEP viewer crash when looking at the sun (which is playing parc...
maxim_productengine
2020-02-04
SL-10908 LLFace should fully rely onto drawable
Andrey Kleshchev
2019-11-13
Merge in from viewer-release 6.3.5
Dave Houlton
2019-08-14
Merged in lindenlab/viewer-release
andreykproductengine
2019-08-13
Merge viewer-release 6.2.5
Graham Linden
2019-07-04
DRTVWR-493 Cleaned up unneded inits.
andreykproductengine
2019-04-22
SL-10952 - Look at performance impact of selection outline changes
ruslantproductengine
2019-04-04
SL-5570 - Align planar faces" does not work on normal or specular maps
ruslantproductengine
2019-04-02
Merge 6.1.2 LoveMeRender new hotness
Graham Linden
2019-01-25
SL-10194 Selecting mesh face doesn't highlight the face in any way
ruslantproductengine
2019-01-08
SL-10194 Selecting mesh face doesn't highlight the face in any way
ruslantproductengine
2018-06-11
Fix water fog consolidation in underwater shaders.
Graham Linden
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2015-01-07
MAINT-4773 FIXED Some transparent textures are rendered as white.
ruslantproductengine
2013-11-11
Automated merge with http://bitbucket.org/lindenlab/viewer-release
Richard Linden
2013-10-07
renamed TraceType to StatType
Richard Linden
2013-10-01
Automated merge with http://bitbucket.org/lindenlab/viewer-release
Richard Linden
2013-08-19
Merge
Xiaohong Bao
2013-08-19
Fix merge issues from genBBoxes optimizations fighting with genBBoxes optimiz...
Graham Linden
2013-09-25
Fix decl of merged genBBoxes func to match merge impl
Graham Linden
2013-09-19
Merge downstream code
simon_linden
2013-08-09
second phase summer cleaning
Richard Linden
2013-07-22
MAINT-2717 FIX Cannot see kittycorner SLS region from Sunshine region
PavelK ProductEngine
2013-06-20
merge with release
Richard Linden
2013-06-20
MATBUG-204 Fix for crash in genVolumeBBoxes
Dave Parks
2013-06-05
merge with viewer-release
Richard Linden
2013-06-03
NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato...
Dave Parks
2013-05-05
Spring cleaning: removed unused .cpp and.h files, and cleaned up header depen...
Richard Linden
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-03-25
NORSPEC-54 Potential fix for crashing on all sorts of random operations.
Dave Parks
2013-01-25
Trying to set materials up for rendering! Yay!
Geenz
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