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authorDave Parks <davep@lindenlab.com>2021-10-26 14:07:00 +0000
committerDave Parks <davep@lindenlab.com>2021-10-26 14:07:00 +0000
commit4e8cd9437bed90b3468b1bf12f545de16faefb67 (patch)
tree97456f016e716ad0c9ebd9011299952c12cdeb5f /indra/newview/llface.h
parent081ae57831b40d46acfe8f70e727ab804597ae58 (diff)
SL-16193 Fix for mesh selection outline not rendering correctly (and broken physics shapes display).
Diffstat (limited to 'indra/newview/llface.h')
-rw-r--r--indra/newview/llface.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index 3611539ff8..9dd365e3dc 100644
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -271,10 +271,10 @@ private:
LLColor4 mFaceColor; // overrides material color if state |= USE_FACE_COLOR
U16 mGeomCount; // vertex count for this face
- U16 mGeomIndex; // index into draw pool
+ U16 mGeomIndex; // starting index into mVertexBuffer's vertex array
U8 mTextureIndex; // index of texture channel to use for pseudo-atlasing
U32 mIndicesCount;
- U32 mIndicesIndex; // index into draw pool for indices (yeah, I know!)
+ U32 mIndicesIndex; // index into mVertexBuffer's index array
S32 mIndexInTex[LLRender::NUM_TEXTURE_CHANNELS];
LLXformMatrix* mXform;