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path: root/indra/newview/lldrawpoolbump.cpp
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2014-03-26Pull in downstream -bear, viewer-release and become version 3.7.5simon
2014-04-16Backed out changeset: d0dfe3cda5b1Dave Parks
2014-03-20MAINT-3827 FIXED crash in KDU texture decoding, likely out of memorymaksymsproductengine
2014-02-18fix for MAINT-2523: Bumpmaps don't load when Lighting & Shadows are enabled.Xiaohong Bao
2013-10-15renamed TimeBlock to BlockTimerStatHandleRichard Linden
2013-10-08merge from viewer-releaseRichard Linden
2013-09-05changed fast timer over to using macroRichard Linden
another attempt to move mem stat into base class
2013-08-09second phase summer cleaningRichard Linden
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-06-21Automated merge with file:///F:%5Cviewer-bearDave Parks
2013-06-14NORSPEC-251 fix issues with binding unloaded standard bumpmapsGraham Linden
2013-06-03NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent ↵Dave Parks
calculator instead of binormal calculator, convert binormal centric code to tangent centric)
2013-05-30NORSPEC-158 fix issues with loading of bumpmaps on clean installGraham Madarasz
2013-05-23NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny ↵Dave Parks
descrepencies.
2013-05-09Merge downstream code and viewer-betasimon
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-04-11Merge in downstream code (chui fixes, materials)simon
2013-04-01Fix Mac startup crash on unbind cube map if RenderDebugGL is onGraham Madarasz (Graham Linden)
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-04Performance improvements. Faster threadsaferefcount, faster instancetracker, ↵Graham Madarasz (Graham)
use hashtable and pre-hashed strings for GLSL uniform lookup, and use dup_handles curl interface to avoid re-initing ares resolvers expensively.
2013-02-28Improve perf of GLSL uniform lookups by nameGraham Madarasz (Graham)
2013-02-21Help the hg stop worrying about comment-only diffsGraham Madarasz (Graham Linden)
2013-02-21Merge viewer-cat and resolve conflict with alternate selfGraham Madarasz (Graham Linden)
2013-02-21For MAINT-755 Fix for unbinding cubemap causing false alarm in tex type ↵Graham Madarasz (Graham Linden)
checking code (OS X RenderDebugGL crash) Code review: Dav3p
2013-02-14For MAINT-1291 Re-order cubemap disable and shader tex disable to avoid ↵Graham Madarasz (Graham Linden)
false alarm when using RenderDebugGL. Code Review: DaveP
2013-01-24merging in viewer-beta.Nyx Linden
Most of the merge was clean, a couple conflicts. Brought over a couple patches manually for llpolymesh.
2012-09-04Split gl-specific LLViewerTexture implementation into llrender/LLGLViewerTextureDon Kjer
2012-08-24Automated merge with http://bitbucket.org/lindenlab/viewer-catRichard Linden
2012-08-06llfasttimer cleanupRichard Linden
removed unnecessary cache miss from fast timers renamed llfasttimer_class back to llfasttimer
2012-06-01MAINT-646 Faster traversal of render batch lists.Dave Parks
2012-03-02MAINT-708 Use texture compression to minimize memory bloat (experimental)Dave Parks
2011-12-12SH-2511 Fix for bumpmapped objects flickering.Dave Parks
2011-11-08SH-2652 Fix for black bands in high-res normal maps (break normal map ↵Dave Parks
generation up into tiles to handle the case where a normal map is higher resolution than the current window)
2011-10-24SH-2610 Fix for black terrain when bump map is visible and shaders are not ↵Dave Parks
supported.
2011-10-20SH-2240 GL 1.2 compatibility passDave Parks
2011-10-20SH-2600 Fix for busted texture animation on bump mapped objects.Dave Parks
2011-10-05SH-2031 Fix for stall in image update -- don't use the CPU to convert a ↵Dave Parks
height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish?
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-08-19mergeDave Parks
2011-08-17fix for SH-1069: [REGRESSION] Sometimes bumpmaps load only partiallyXiaohong Bao
2011-08-16fix for SH-2023: Brightness Bump maps don't load when shadows are enabledXiaohong Bao
2011-08-08mergeDave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-28fix for SH-2023: Brightness Bump maps don't load when shadows are enabledXiaohong Bao
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵Dave Parks
stalls in renderer by never using the fixed function pipeline if shaders are available.
2011-06-08SH-1678 Fix for busted fullbright shiny.Dave Parks
2011-06-07mergeDave Parks
2011-06-01fix for STORM-1298: Crash on startup of Second Life 2.7.1(231307)Xiaohong Bao
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size ↵Dave Parks
(wow, super fast so far)