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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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lldrawpoolbump.cpp
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Author
2014-03-26
Pull in downstream -bear, viewer-release and become version 3.7.5
simon
2014-04-16
Backed out changeset: d0dfe3cda5b1
Dave Parks
2014-03-20
MAINT-3827 FIXED crash in KDU texture decoding, likely out of memory
maksymsproductengine
2014-02-18
fix for MAINT-2523: Bumpmaps don't load when Lighting & Shadows are enabled.
Xiaohong Bao
2013-10-15
renamed TimeBlock to BlockTimerStatHandle
Richard Linden
2013-10-08
merge from viewer-release
Richard Linden
2013-09-05
changed fast timer over to using macro
Richard Linden
2013-08-09
second phase summer cleaning
Richard Linden
2013-06-21
Automated merge with file:///F:%5Cviewer-bear
Dave Parks
2013-06-14
NORSPEC-251 fix issues with binding unloaded standard bumpmaps
Graham Linden
2013-06-03
NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato...
Dave Parks
2013-05-30
NORSPEC-158 fix issues with loading of bumpmaps on clean install
Graham Madarasz
2013-05-23
NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de...
Dave Parks
2013-05-09
Merge downstream code and viewer-beta
simon
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-19
merge changes for DRTVWR-294
Oz Linden
2013-04-11
Merge in downstream code (chui fixes, materials)
simon
2013-04-01
Fix Mac startup crash on unbind cube map if RenderDebugGL is on
Graham Madarasz (Graham Linden)
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-03-04
Performance improvements. Faster threadsaferefcount, faster instancetracker, ...
Graham Madarasz (Graham)
2013-02-28
Improve perf of GLSL uniform lookups by name
Graham Madarasz (Graham)
2013-02-21
Help the hg stop worrying about comment-only diffs
Graham Madarasz (Graham Linden)
2013-02-21
Merge viewer-cat and resolve conflict with alternate self
Graham Madarasz (Graham Linden)
2013-02-21
For MAINT-755 Fix for unbinding cubemap causing false alarm in tex type check...
Graham Madarasz (Graham Linden)
2013-02-14
For MAINT-1291 Re-order cubemap disable and shader tex disable to avoid fals...
Graham Madarasz (Graham Linden)
2013-01-24
merging in viewer-beta.
Nyx Linden
2012-09-04
Split gl-specific LLViewerTexture implementation into llrender/LLGLViewerTexture
Don Kjer
2012-08-24
Automated merge with http://bitbucket.org/lindenlab/viewer-cat
Richard Linden
2012-08-06
llfasttimer cleanup
Richard Linden
2012-06-01
MAINT-646 Faster traversal of render batch lists.
Dave Parks
2012-03-02
MAINT-708 Use texture compression to minimize memory bloat (experimental)
Dave Parks
2011-12-12
SH-2511 Fix for bumpmapped objects flickering.
Dave Parks
2011-11-08
SH-2652 Fix for black bands in high-res normal maps (break normal map generat...
Dave Parks
2011-10-24
SH-2610 Fix for black terrain when bump map is visible and shaders are not su...
Dave Parks
2011-10-20
SH-2240 GL 1.2 compatibility pass
Dave Parks
2011-10-20
SH-2600 Fix for busted texture animation on bump mapped objects.
Dave Parks
2011-10-05
SH-2031 Fix for stall in image update -- don't use the CPU to convert a heigh...
Dave Parks
2011-09-14
SH-2243 work in progress -- application side matrix stack management
Dave Parks
2011-08-19
merge
Dave Parks
2011-08-17
fix for SH-1069: [REGRESSION] Sometimes bumpmaps load only partially
Xiaohong Bao
2011-08-16
fix for SH-2023: Brightness Bump maps don't load when shadows are enabled
Xiaohong Bao
2011-08-08
merge
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-07-28
fix for SH-2023: Brightness Bump maps don't load when shadows are enabled
Xiaohong Bao
2011-07-17
SH-2031 High risk changeset, but potentially high reward. Addresses frame st...
Dave Parks
2011-06-08
SH-1678 Fix for busted fullbright shiny.
Dave Parks
2011-06-07
merge
Dave Parks
2011-06-01
fix for STORM-1298: Crash on startup of Second Life 2.7.1(231307)
Xiaohong Bao
2011-05-30
SH-1682 Full integration if indexed texture rendering to improve batch size.
Dave Parks
2011-05-29
SH-1682 Work in progress on using texture indexes to improve batch size (wow,...
Dave Parks
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