Age | Commit message (Collapse) | Author |
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generation up into tiles to handle the case where a normal map is higher resolution than the current window)
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supported.
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height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish?
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stalls in renderer by never using the fixed function pipeline if shaders are available.
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(wow, super fast so far)
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LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *)
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(transplanted from 1a03c3745cbbe47e5cc5dfec3a9114516865ddc0)
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on toggling deferred rendering, but do make sure a loaded callback exists when bump resolution or desired number of components is lacking. Also, subtract radius of prim from distance to face for virtual size calculations (makes heavily tiled textures on largish spheres fully res when appropriate).
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octree nodes. Regressed EXT-7155 so fix for regression included.
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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attachments, deferred rendering, and not.
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llviewertexture.cpp]
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fix for EXT-7500: Texture Jamming problems with http texture off;
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(transplanted from 3f95c322795af28d9b8f8730b9479a8925042039)
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(205107)
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(205107)
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(205107)
(transplanted from 372fb87d85f7d78c6ff285b4789bd868cb000c97)
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(transplanted from 6dfc8d6ec39f6f3af4495c27546054f311b884af)
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