Age | Commit message (Collapse) | Author |
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Fixe based on that texture with assetd id: "3b39cc01-c2d1-e194-1181-e4404978b20c"
will exist on data server.
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are worse (it looks like reflections or shinyness on all muted avatars, and the colors become very very dark)
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[QuickGraphics] Materials should not be applied to simple imposters.
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MAINT-4165 FIXED Crash on skinned, texture animated geometry with deferred rendering enabled.
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Rename the settings that control them to be more descriptive
Remove the separate boolean setting (RenderUseImpostors) that governed both
Establish default values based on gpu class for impostors and visual muting
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[-Wunused-variable]
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: fix in shader (mul texcoord to tex matrix), array's optimization
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attachments when worn from inventory.
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skinning enabled and ALM disabled.
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Up bone cap to 64 for rigged meshes.
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another attempt to move mem stat into base class
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for mostly-transparent buffer pixels, aka hair in ALM only
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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attachments on impostors
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eyelashes
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render
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