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author | Oz Linden <oz@lindenlab.com> | 2015-02-20 12:56:45 -0500 |
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committer | Oz Linden <oz@lindenlab.com> | 2015-02-20 12:56:45 -0500 |
commit | 3cf8a1ce6e81c30cf7231a5ab045bbc45c6757e2 (patch) | |
tree | f3ad7d802f0f9fb4d406e9703e7540fe3351bb00 /indra/newview/lldrawpoolavatar.cpp | |
parent | 4e1bd474f268e88b424b87806fe4815807b41a49 (diff) |
Clean up impostors and visual muting
Rename the settings that control them to be more descriptive
Remove the separate boolean setting (RenderUseImpostors) that governed both
Establish default values based on gpu class for impostors and visual muting
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rwxr-xr-x | indra/newview/lldrawpoolavatar.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index e1d3d1a905..e58c2c1037 100755 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1281,13 +1281,6 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) return; } - llassert(LLPipeline::sImpostorRender || !avatarp->isVisuallyMuted()); - - /*if (single_avatar && avatarp->mSpecialRenderMode >= 1) // 1=anim preview, 2=image preview, 3=morph view - { - gPipeline.enableLightsAvatarEdit(LLColor4(.5f, .5f, .5f, 1.f)); - }*/ - if (pass == 1) { // render rigid meshes (eyeballs) first |