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path: root/indra/newview/lldrawpool.cpp
AgeCommit message (Expand)Author
2024-06-10Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into project/gltf_de...Brad Linden
2024-06-01Re-enable a lot of compiler warnings for MSVC and address the C4267 "possible...Ansariel
2024-05-23Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into brad/merge-main...Brad Linden
2024-05-22Fix line endlingsAnsariel
2024-05-22Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-AAnsariel
2024-05-06Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into gltf-dev-maint-...RunitaiLinden
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...Andrey Lihatskiy
2024-02-21Convert remaining BOOL to boolAnsariel
2024-01-19SL-20606: Refactor model matrix codeCosmic Linden
2024-01-19SL-20606: Make push GLTF single batch staticCosmic Linden
2023-11-30SL-20611 Incorporate water haze into new post effect atmospherics goodnessRunitaiLinden
2023-07-19DRTVWR-559 Fix for shadows not respecting double sided on opaque PBR surfacesRunitaiLinden
2023-05-18SL-19726 Fix for llTargetOmega on child prim breaking shadow rendering. Inci...RunitaiLinden
2023-05-01SL-19656 Rewrite avatar and attachment render metrics to not interfere with r...RunitaiLinden
2023-04-28SL-19644: Bind the shader on every shadow alpha blend callCosmic Linden
2023-04-28SL-19644: Move GLTF transform reset out of pushBatchCosmic Linden
2023-04-26SL-19656 disabling trackAttachments() code after DRTVWR-559 & DRTVWR-539 mergeBrad Linden
2023-04-26Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539Brad Linden
2023-04-26Temporarily moving new DRTVWR-559 LLDrawPool functions to someplace less like...Brad Linden
2023-04-21SL-19606: Fix missing GLTF texture transforms in PBR alpha mask/alpha blend s...Cosmic Linden
2023-04-20SL-19598: Fix shadows not having textures for PBR/non-rigged/alpha blended primsCosmic Linden
2023-02-21DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect for...Dave Parks
2023-02-15SL-18568 Fix for only one projector casting shadows.Dave Parks
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...Dave Parks
2023-02-02SL-18908 Make media texture override base color and emissive texture on PBR m...Dave Parks
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
2023-01-09SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when i...Dave Parks
2022-12-16SL-18852 Refactor GLTF material rendering to not be special compared to other...Dave Parks
2022-11-16SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab...Dave Parks
2022-10-28SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF spec...Dave Parks
2022-10-10SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...Dave Parks
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...Dave Parks
2022-10-04SL-18190 Remove some commented out code.Dave Parks
2022-09-21SL-18202 WIP merging autotune contribution and updating UIMnikolenko Productengine
2022-09-14SL-17701 Fix for shadow passes not respecting double sided and alpha paramete...Dave Parks
2022-05-02SL-17274: Stub for PBR DrawPool and shaderPtolemy
2022-04-07SL-16907 Crash at updateSkinInfoMatrixPalette #2Andrey Kleshchev
2022-03-17SL-16907 Crash at updateSkinInfoMatrixPaletteAndrey Kleshchev
2022-01-14SL-16606: Add profiler category DRAWPOOLPtolemy
2021-12-17SL-16478 Fix for octree and render batch debug display not working with rigge...Runitai Linden
2021-11-30SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush()Dave Houlton
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-10-13SL-16166 Optimize LLDrawPoolMaterials::pushBatchRunitai Linden
2021-10-13SL-16166 Apply LLRenderPass::pushBatch optimizations to LLDrawPoolBump::pushB...Runitai Linden
2021-10-12SL-16166 Optimization pass on LLRenderPass::pushBatchRunitai Linden
2020-04-20Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2019-10-25SL-12014 Animesh is now a separate rendering typeandreykproductengine
2019-10-22SL-1130 Fixed crash in LLRender::loadMatrix()AndreyL ProductEngine
2019-07-22SL-10761Graham Linden
2019-07-08SL-10625 another shot across the bowGraham Linden