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2024-05-15Merge commit '29be88d60d654193926add496d2d851f7c217356' into ↵Brad Linden
project/gltf_development
2024-05-15secondlife/viewer#1474: Remove small texture offset from PBR terrainCosmic Linden
2024-05-15secondlife/viewer#1474: Fix broken shader compilationCosmic Linden
2024-05-15#1267 Fix for alpha cutoff of zero and base color factor alpha of zero ↵Dave Parks
making objects disappear (#1485)
2024-05-15#1466 Loosen clamp on haze glow to fix skies that want to be bonkers (#1470)Dave Parks
2024-05-15secondlife/viewer#1474: Remove small texture offset from PBR terrainCosmic Linden
2024-05-14Fix shader error on mac: 'Redeclaration of sized array 'terrain_texcoord' ↵Brad Linden
not allowed'
2024-05-10secondlife/viewer#907: Local PBR terrain texture transformsCosmic Linden
2024-05-06Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into ↵RunitaiLinden
gltf-dev-maint-a-merge
2024-04-30Fix for SL-20652 shadows on mac breaking alpha blended objects. (#1264)Brad Linden
* Fix for SL-20652 shadows on mac breaking alpha blended objects. fix secondlife/jira-archive-internal#71030 * clean up surrounding indentation * Skip unnecessary casting * Clean up LLGLSLShader::sIndexedTextureChannels usage and improve fix for SL-20652
2024-04-30Fix for black moon. (#1369)RunitaiLinden
2024-04-21Fix sampling normals from gbuffer and cleanup redundant gbuffer samples (#1294)Rye Mutt
* Fix sampling normals from gbuffer and cleanup redundant gbuffer samples * Allow negative normals in gbuffer to fix broken material rendering
2024-04-19#1139 Fix for world going black/white in some scenes (NaNs) (#1273)RunitaiLinden
* #1139 Fix for world going black/white in some scenes (NaNs) NaNs were coming from normal encode/decode. Take advantage of available gbuffer space to send full normal instead of encoding. * #1139 Cleanup remove now unused encodeNormF.glsl * #1139 Remove final reference to encodeNormF * #1139 Fix for getNormalEnvIntensityFlags referencing wrong sampler for env intensity * Mac build fix
2024-04-15viewer#676 Use attacment info for rez state reportingAndrey Kleshchev
2024-04-11Merge branch 'main' of https://github.com/secondlife/viewer into ↵Ansariel
DRTVWR-600-maint-A # Conflicts: # indra/llcommon/llapp.cpp # indra/llcommon/llapp.h # indra/llimage/llimageworker.cpp # indra/llui/llcontainerview.cpp # indra/llui/llcontainerview.h # indra/llui/llkeywords.cpp # indra/llui/lltabcontainer.cpp # indra/llui/lltextbase.cpp # indra/newview/llappviewer.cpp # indra/newview/llfavoritesbar.cpp # indra/newview/llfavoritesbar.h # indra/newview/llfloaterimnearbychathandler.cpp # indra/newview/llfloaterpreference.cpp # indra/newview/llhudnametag.h # indra/newview/llinventorypanel.cpp # indra/newview/llinventorypanel.h # indra/newview/llmeshrepository.cpp # indra/newview/lloutfitgallery.cpp # indra/newview/lloutfitslist.cpp # indra/newview/llpaneleditwearable.cpp # indra/newview/llpanelprofilepicks.cpp # indra/newview/llpanelvoicedevicesettings.h # indra/newview/llpreviewscript.cpp # indra/newview/llpreviewscript.h # indra/newview/llselectmgr.cpp # indra/newview/lltranslate.cpp # indra/newview/llviewerassetupload.cpp # indra/newview/llviewermessage.cpp
2024-04-10Multiple fixes for mirrors. (#1192)Jonathan "Geenz" Goodman
* #1064 Fix for mirror surfaces going black when the roughness is set too high. * #1130 Fix for the user's avatar not appearing in mouselook in a mirror. * #1059 Disable mirrors on low settings per the feature table. * #860 Modify the settings UI to better reflect that we only have two AA modes: off and FXAA. * #1191 Add some settings for mirrors in preferences. * #1185 Add support for runtime mirror resolution changing. Useful for quality settings, and auto-FPS.
2024-04-09Merge remote-tracking branch 'origin/main' into release/materials_featuretteBrad Linden
2024-04-03secondlife/viewer#773: Amend dev setting description for RenderTerrainPBREnabledCosmic Linden
2024-04-02#1116 HDRI preview enhancements (#1119)RunitaiLinden
Don't split sky in radiance and irradiance maps Allow for applying HDRI sky to only irradiance map Allow for showing entire EEP sky (clouds and all) when split is set to zero
2024-04-02#854 Fix for skies that shouldn't be auto-adjusted getting auto-adjusted. ↵RunitaiLinden
(#1115)
2024-03-28#731 Fix for divide by zero when haze density set to zero (#1085)RunitaiLinden
2024-03-28#1046 Tweak auto-exposure to not underexpose bright scenes (#1084)RunitaiLinden
2024-03-27Merge branch 'main' into DRTVWR-600-maint-AAndrey Lihatskiy
# Conflicts: # indra/newview/llappviewer.cpp # indra/newview/llfloaterchangeitemthumbnail.cpp # indra/newview/llpanelprofile.cpp # indra/newview/llselectmgr.cpp # indra/newview/lltexturectrl.cpp # indra/newview/lltexturectrl.h # indra/newview/lltooldraganddrop.cpp # indra/newview/llviewerdisplay.cpp # indra/newview/llvovolume.cpp
2024-03-27Merge remote-tracking branch 'origin/main' into DRTVWR-588-maint-WAndrey Lihatskiy
# Conflicts: # .github/workflows/build.yaml
2024-03-22viewer#888 Washed out letters in a running stringAndrey Kleshchev
2024-03-13#975 Add RenderHDRISplitScreen debug setting (#976)RunitaiLinden
* #975 Add RenderHDRISplitScreen debug setting * Create hdri_local_preview.md
2024-03-13983 add debug setting to control the maximum download resolution (#986)RunitaiLinden
* Create RenderMaxTextureResolution.md * #983 Add RenderMaxTextureResolution setting. Incidental crash fix.
2024-03-13Merge pull request #985 from secondlife/v-906cosmic-linden
secondlife/viewer#906: Bump PBR terrain scale, decreasing texel density by 1/2
2024-03-13secondlife/viewer#906: Bump PBR terrain scale, decreasing texel density by 1/2Cosmic Linden
2024-03-12#965 Fix for EEP skies being too brightRunitaiLinden
2024-03-12Merge branch 'main' of https://github.com/secondlife/viewer into ↵Ansariel
DRTVWR-600-maint-A # Conflicts: # autobuild.xml # indra/llrender/llfontbitmapcache.cpp # indra/llrender/llfontbitmapcache.h # indra/llrender/llfontfreetype.cpp # indra/llrender/llfontfreetype.h # indra/llrender/llfontgl.cpp # indra/llrender/llfontgl.h # indra/llui/llbutton.h # indra/llui/llfloater.cpp # indra/llui/llfloater.h # indra/llui/llfolderviewitem.cpp # indra/llui/lllineeditor.cpp # indra/llui/lllineeditor.h # indra/llui/llscrollcontainer.cpp # indra/llui/llscrollingpanellist.cpp # indra/llui/llscrollingpanellist.h # indra/llui/llscrolllistctrl.h # indra/llui/lltextbase.cpp # indra/llui/lltextbase.h # indra/llui/lltexteditor.cpp # indra/llui/lltexteditor.h # indra/llui/lluictrl.cpp # indra/llui/llview.cpp # indra/llui/llview.h # indra/newview/llchicletbar.h # indra/newview/llconversationlog.h # indra/newview/llfloaterimsessiontab.cpp # indra/newview/llfloaterimsessiontab.h # indra/newview/llfloateruipreview.cpp # indra/newview/llnavigationbar.h # indra/newview/llpaneltopinfobar.h # indra/newview/llpathfindingpathtool.h # indra/newview/lltextureview.cpp # indra/newview/lltoolbrush.h # indra/newview/lltoolcomp.h # indra/newview/lltooldraganddrop.h # indra/newview/lltoolface.h # indra/newview/lltoolfocus.h # indra/newview/lltoolindividual.h # indra/newview/lltoolobjpicker.h # indra/newview/lltoolpie.h # indra/newview/lltoolpipette.h # indra/newview/lltoolselectland.h # indra/newview/llviewermediafocus.h # indra/newview/llviewerparcelmediaautoplay.h # indra/newview/llviewerwindow.cpp # indra/newview/llvoicechannel.h # indra/newview/llvoicevivox.h # indra/newview/llworldmapview.cpp
2024-03-08HDRI Local Preview (#953)RunitaiLinden
* #926 WIP - HDRI import prototype v0 * #926 WIP -- add OpenEXR to autobuild.xml * #926 WIP -- Add OpenEXR cmake * #926 WIP -- Attempt at using OpenEXR autobuild package and don't hard code .exr file to load * #926 Unmangle autobuild.xml and get dll's in the right place (thanks, Caladbolg!) * implement mac shared libs plumbing for OpenEXR for secondlife/viewer#926 * Fix Xcode/clang compile error regarding new[]/delete[] mismatch * #926 HDRI Preview finishing touches. - Full ACES when HDRI is enabled - Fix for probes getting stuck paused - Add exposure and rotation controls --------- Co-authored-by: Brad Linden <brad@lindenlab.com>
2024-03-06Merge branch 'release/materials_featurette' into geenz/mirrors-quality-pass-1Jonathan "Geenz" Goodman
2024-03-06#681 Add probe blending for mirrors.Jonathan "Geenz" Goodman
2024-03-04secondlife/triage#59 Show 'Friends Only' rendering modeAndrey Kleshchev
2024-03-01Merge remote-tracking branch 'origin/release/gltf-maint2' into ↵Brad Linden
release/materials_featurette
2024-03-01Merge remote-tracking branch 'origin/main' into release/gltf-maint2Brad Linden
2024-03-01Merge branch 'main' into DRTVWR-588-maint-WAndrey Lihatskiy
2024-02-27#681 More generalization of falloff.Jonathan "Geenz" Goodman
2024-02-27#681 Make our sampling code for probes a good deal more generic to make sure ↵Jonathan "Geenz" Goodman
all probes can benefit from the same blending functions.
2024-02-27Merge branch 'release/materials_featurette' into ↵Jonathan "Geenz" Goodman
geenz/mirrors-optimization-pass-1
2024-02-26https://github.com/secondlife/jira-archive-internal/issues/71006 Fix for ↵RunitaiLinden
probes going off the rails -- sanity clamp sky glow (#893)
2024-02-26#681 Start adding blending boilerplate.Jonathan "Geenz" Goodman
2024-02-26#682 Further tweak the conservative update mechanism.Jonathan "Geenz" Goodman
2024-02-23Merge remote-tracking branch 'origin/release/materials_featurette' into ↵Jonathan "Geenz" Goodman
geenz/mirrors-optimization-pass-1
2024-02-23Merge branch 'brad/avatar_eye_fix' into 'release/materials_featurette' (#883)Brad Linden
2024-02-23Fix for deferred avatar eyes shader failing to link on Intel GPU.Brad Linden
2024-02-23Fixes for some shader compilation failures on mac.Brad Linden
* conditional compilation should use #ifdef * layout keywords need to be lowercase
2024-02-21secondlife/viewer-issues#72: Fix material preview affecting exposure on main ↵Cosmic Linden
screen
2024-02-21#682 Add an update rate parameter to help throttle mirror updates.Jonathan "Geenz" Goodman
So far 4 seems like a good balance for performance and quality. 2 is great for quality, with 6 or 8 being for higher performance. Also bring back the gaussian filter - may end up adding the FXAA filter though instead.