diff options
author | Brad Linden <46733234+brad-linden@users.noreply.github.com> | 2024-04-30 17:06:27 -0700 |
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committer | GitHub <noreply@github.com> | 2024-04-30 19:06:27 -0500 |
commit | 9b6979f458b585618fa59887b500a1a7a4a6e02f (patch) | |
tree | a4709cd29f19659bf25a763644c1290c95db1ada /indra/newview/app_settings | |
parent | 1514edc58a498fde9533136f86bb20a9e5ef9a37 (diff) |
Fix for SL-20652 shadows on mac breaking alpha blended objects. (#1264)
* Fix for SL-20652 shadows on mac breaking alpha blended objects.
fix secondlife/jira-archive-internal#71030
* clean up surrounding indentation
* Skip unnecessary casting
* Clean up LLGLSLShader::sIndexedTextureChannels usage and improve fix for SL-20652
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 75 |
1 files changed, 43 insertions, 32 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index e42906e78b..e1eeefa755 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -10712,38 +10712,49 @@ <integer>3</integer> </map> <key>RenderReflectionRes</key> - <map> - <key>Comment</key> - <string>Reflection map resolution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>64</integer> - </map> - <key>RenderResolutionDivisor</key> - <map> - <key>Comment</key> - <string>Divisor for rendering 3D scene at reduced resolution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderShaderLightingMaxLevel</key> - <map> - <key>Comment</key> - <string>Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only. Works around shader compiler bugs on certain platforms.)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>3</integer> - </map> + <map> + <key>Comment</key> + <string>Reflection map resolution.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>64</integer> + </map> + <key>RenderReservedTextureIndices</key> + <map> + <key>Comment</key> + <string>Count of texture indices to reserve for shadow and reflection maps when using indexed texture rendering. Probably only want to set from the login screen.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>14</integer> + </map> + <key>RenderResolutionDivisor</key> + <map> + <key>Comment</key> + <string>Divisor for rendering 3D scene at reduced resolution.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderShaderLightingMaxLevel</key> + <map> + <key>Comment</key> + <string>Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only. Works around shader compiler bugs on certain platforms.)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>3</integer> + </map> <key>RenderSkyAutoAdjustLegacy</key> <map> <key>Comment</key> |