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|  | magic scaler.
Reviewed by Nyx. | 
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|  | mesh-asset-deprecation work. (also default SLM usage to on) | 
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|  | build tools
- Moved grid mode combo box to the grid options floater
- Updated UI of the build floater according to the spec
- Fixed "conflict" between LLFloaterOpenHandler and LLFloaterHandler command handlers | 
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|  | This is in support of a Viewer crash pile-on. It is intended to ship to Beta, then either be reverted or have an increased timeout prior to shipping to release. | 
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|  | them correctly sometimes. | 
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|  | no persist between sessions | 
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|  | vertex buffer objects.  Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). | 
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|  | texture rendering based on available hardware. | 
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|  | (wow, super fast so far) | 
|  | node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call. | 
|  | and no lights around. | 
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|  | lights around. |