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authorDave Parks <davep@lindenlab.com>2011-06-01 23:46:04 -0500
committerDave Parks <davep@lindenlab.com>2011-06-01 23:46:04 -0500
commit6992dbc1e32e1d8b803291aa1b87862fd6640c2a (patch)
treeaef2f2d0d30105573f141190edb0d854d6d691b0 /indra/newview/app_settings
parente881ee54d0f6cbddcc08bfd30d09232ed891df08 (diff)
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r--indra/newview/app_settings/settings.xml17
1 files changed, 14 insertions, 3 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index bed7e4705e..b7ba9e3607 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -7126,7 +7126,7 @@
<string>Vector3</string>
<key>Value</key>
<array>
- <real>0.05</real>
+ <real>0.1</real>
<real>0.0</real>
<real>0.0</real>
</array>
@@ -7154,7 +7154,7 @@
<string>Vector3</string>
<key>Value</key>
<array>
- <real>0.25</real>
+ <real>0.01</real>
<real>0.0</real>
<real>0.0</real>
</array>
@@ -7513,6 +7513,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>RenderMaxTextureIndex</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum texture index to use for indexed texture rendering.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>6</integer>
+ </map>
<key>RenderDebugTextureBind</key>
<map>
<key>Comment</key>
@@ -9011,7 +9022,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>0</integer>
</map>
<key>RenderUseStreamVBO</key>
<map>