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AgeCommit message (Expand)Author
2022-09-27SL-18190 Missed magic number.Dave Parks
2022-09-27SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...Dave Parks
2022-09-26SL-18190 Use bindDeferredShader in alpha pool. Don't redundantly apply ao to...Dave Parks
2022-09-26SL-18190 WIP - Whoopsie from last commitDave Parks
2022-09-26SL-18190 WIP - Windlight to linear space proof of concept, better parity betw...Dave Parks
2022-09-23SL-18190 Reduce banding - tweak noise function.Dave Parks
2022-09-23SL-18190 Reduce banding - experiment with RGB16F reflection probesDave Parks
2022-09-23SL-18190 Reduce banding.Dave Parks
2022-09-23SL-18156 Cleanup of MikktSpace integration, apply MikktSpace tangents to all ...Dave Parks
2022-09-23SL-18120 Fix for specular color of legacy materials tinting environment refle...Dave Parks
2022-09-22SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r...Dave Parks
2022-09-21SL-18190 Fix for fullbright alpha blended legacy materials appearing in wrong...Dave Parks
2022-09-20SL-18190 Reduce banding (stay in linear space as much as possible, increase p...Dave Parks
2022-09-20SL-18190 Don't allocate mips for irradiance maps because they're never genera...Dave Parks
2022-09-20SL-18065 Fix bake textures' fetch loopAndrey Kleshchev
2022-09-19SL-18190 Faster better stronger radiance/irradiance mapsDave Parks
2022-09-17Fix for overbright and artifacted radiance maps on NVIDIA hardwareDave Parks
2022-09-17Fix for crash on NVIDIA hardwareDave Parks
2022-09-17Cleanup more unused functions and fix spotLightF (whoops)Dave Parks
2022-09-17Fix for spotlights in background not matching foreground. Remove some unused...Dave Parks
2022-09-17Adjust radiance maps to better match SubstanceDave Parks
2022-09-17Make sure specular highlights from punctual lights don't fall off of polished...Dave Parks
2022-09-17WIP - Fix for alpha PBR lighting for point lights (spot lights treated as poi...Dave Parks
2022-09-17Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-17WIP - multiSpotLightF uses proper PBR shading, alpha is broken but pushing no...Dave Parks
2022-09-17WIP - replace PBR implementation - point lightsDave Parks
2022-09-17WIP - switch PBR implementationsDave Parks
2022-09-16SL-18128 - fix #if !DEPTH_CLAMP in shadersHoward Stearns
2022-09-16Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-16SL-18128 Clear out much OpenGL cruft and switch to core profile on AMDDave Parks
2022-09-16Merge branch master (DRTVWR-571) into DRTVWR-559Andrey Kleshchev
2022-09-14SL-17701 Fix for crash on AMD WHQL drivers.Dave Parks
2022-09-15SL-18161 Add PBR materials to Uploads in preferencesAndrey Kleshchev
2022-09-14SL-17701 Per pixel binormal generation on PBR alpha to be consistent with PBR...Dave Parks
2022-09-13Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-13SL-17701 WIP -- Correct color space management for base color and emissive co...Dave Parks
2022-09-14SL-17701 Fix coding policyAndrey Kleshchev
2022-09-13SL-17701 WIP -- Hook PBR transparency parameter up to alpha pass.Dave Parks
2022-09-13SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ma...Dave Parks
2022-09-13Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-13SL-17701 WIP -- Cleanup/refactor PBR lighting implementation and get parity b...Dave Parks
2022-09-13SL-17701 - fix typo in shader affecting macHoward Stearns
2022-09-12SL-18095 Add tangents to mesh assets so we can calculate mikktspace tangents ...Dave Parks
2022-09-12Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-12SL-18095 WIP -- Use meshoptimizer to re-weld and cache optimize after generat...Dave Parks
2022-09-12SL-17701: PBR: Tweak lighting in alpha blendingPtolemy
2022-09-11SL-17701: PBR: Fix alpha blended objects not receving Sun shadow.Ptolemy
2022-09-09SL-18095 WIP -- Allow mikktspace generator to add more vertices (skip re-weld...Dave Parks
2022-09-09Merged in SL-17967 (pull request #1113)Howard Stearns
2022-09-09SL-17701: PBR: Fix light color space in alpha shaderPtolemy