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authorDave Parks <davep@lindenlab.com>2022-09-12 19:48:33 -0500
committerDave Parks <davep@lindenlab.com>2022-09-12 19:48:33 -0500
commite49d602bd99f5a3b1257ba1bc7ded133eab1eb1c (patch)
tree403cf561e8a8d3524de9eb27943310383e94250e /indra/newview/app_settings
parentc5af5d10edb26d255d0aa2e27eedbbd3f514024e (diff)
SL-18095 Add tangents to mesh assets so we can calculate mikktspace tangents in the mesh's original coordinate frame.
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
index ca304f749a..f0f5208f52 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
@@ -94,6 +94,8 @@ void main()
//col = vec3(0,0,0);
//emissive = vary_tangent.xyz*0.5+0.5;
//emissive = vec3(sign*0.5+0.5);
+ //emissive = vNt * 0.5 + 0.5;
+ //emissive = tnorm*0.5+0.5;
// See: C++: addDeferredAttachments(), GLSL: softenLightF
frag_data[0] = vec4(col, 0.0); // Diffuse
frag_data[1] = vec4(emissive, vertex_color.a); // PBR sRGB Emissive